Zdexby TheHolyOneZ
1,876 classes
Class

Abook_C

: APawn : AActor : UObject
/Game/BP/book.book_C 0x0458 (1,112 B) align 8 inherited 0x0390 12 scripted vtable /Game/BP/book
0x00x0458

Members 26

OffsetSizeNameTypeFlags
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags
0x08CameraUCameraComponent*7 flags
0x08pageBACKUStaticMeshComponent*7 flags
0x08page1aUStaticMeshComponent*7 flags
0x08page1bUStaticMeshComponent*7 flags
0x08Scene1USceneComponent*7 flags
0x08SceneUSceneComponent*7 flags
0x08coverAUStaticMeshComponent*7 flags
0x08coverBUStaticMeshComponent*7 flags
0x08cubeUStaticMeshComponent*7 flags
0x08DefaultSceneRootUSceneComponent*7 flags
0x04Timeline_0_NewTrack_0_3DD268CA4617A498012441B54F359A44float4 flags
0x01Timeline_0__Direction_3DD268CA4617A498012441B54F359A44ETimelineDirection4 flags
0x03ED0x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flags
0x04flip_page_NewTrack_0_0A3A1B894198AB81222F4982B373FA85float4 flags
0x01flip_page__Direction_0A3A1B894198AB81222F4982B373FA85ETimelineDirection4 flags
0x03FD0x03padding / unreflected
0x08flip pageUTimelineComponent*6 flags
0x10main_pagesTArray<UTexture2D*>3 flags
0x04Indexint326 flags
0x041C0x04padding / unreflected
0x08pageAUTexture2D*6 flags
0x08pageBUTexture2D*6 flags
0x01openedbool6 flags
0x04310x03padding / unreflected
0x04index_tmpint326 flags
0x01backwardbool6 flags
0x01flippingbool6 flags
0x043A0x06padding / unreflected
0x18music_nameFText3 flags
Inherited from APawn 14
OffsetSizeNameTypeFlags
0x01bUseControllerRotationPitch : 1bit 0bool5 flags
0x01bUseControllerRotationYaw : 1bit 1bool5 flags
0x01bUseControllerRotationRoll : 1bit 2bool5 flags
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flags
0x03390x03padding / unreflected
0x04BaseEyeHeightfloat7 flags
0x01AutoPossessPlayerEAutoReceiveInput6 flags
0x01AutoPossessAIEAutoPossessAI6 flags
0x01RemoteViewPitchuint8Net+5 flags
0x03430x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags
0x08PlayerStateAPlayerState*NetRepNotify+7 flags
0x03580x08padding / unreflected
0x08LastHitByAController*Transient+7 flags
0x08ControllerAController*NetRepNotify+5 flags
0x03700x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags
0x0CLastControlInputVectorFVectorTransientProtected+5 flags
Inherited from AActor 73
OffsetSizeNameTypeFlags
0x58PrimaryActorTickFActorTickFunction3 flags
0x01bHidden : 1bit 0boolNet+7 flags
0x01bNetTemporary : 1bit 1bool3 flags
0x01bNetStartup : 1bit 2bool3 flags
0x01bOnlyRelevantToOwner : 1bit 3bool7 flags
0x01bAlwaysRelevant : 1bit 4bool6 flags
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flags
0x01bTearOff : 1bit 6boolNet+3 flags
0x01bExchangedRoles : 1bit 7boolTransient+3 flags
0x01bNetLoadOnClient : 1bit 0bool4 flags
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flags
0x01bRelevantForNetworkReplays : 1bit 2bool3 flags
0x01bRelevantForLevelBounds : 1bit 3bool5 flags
0x01bReplayRewindable : 1bit 4bool5 flags
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flags
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flags
0x01bBlockInput : 1bit 7bool5 flags
0x01bCanBeDamaged : 1bit 0boolNet+6 flags
0x01bCollideWhenPlacing : 1bit 1bool3 flags
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flags
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flags
0x01bIgnoresOriginShifting : 1bit 4bool5 flags
0x01bEnableAutoLODGeneration : 1bit 5bool6 flags
0x01bIsEditorOnlyActor : 1bit 6bool5 flags
0x01bActorSeamlessTraveled : 1bit 7bool3 flags
0x01bReplicates : 1bit 0boolProtected+7 flags
0x01bCanBeInCluster : 1bit 1boolProtected+5 flags
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flags
0x01bActorEnableCollision : 1bit 1bool3 flags
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flags
0x01RemoteRoleENetRoleNetTransient+5 flags
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags
0x04InitialLifeSpanfloat8 flags
0x04CustomTimeDilationfloat7 flags
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags
0x08OwnerAActor*NetRepNotify+5 flags
0x08NetDriverNameFNameProtected+5 flags
0x01RoleENetRoleNet+5 flags
0x01NetDormancyENetDormancy9 flags
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flags
0x01AutoReceiveInputEAutoReceiveInput6 flags
0x04InputPriorityint326 flags
0x08InputComponentUInputComponent*7 flags
0x04NetCullDistanceSquaredfloat9 flags
0x04NetTagint32Transient+5 flags
0x04NetUpdateFrequencyfloat8 flags
0x04MinNetUpdateFrequencyfloat8 flags
0x04NetPriorityfloat8 flags
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flags
0x10ChildrenTArray<AActor*>Transient+2 flags
0x08RootComponentUSceneComponent*Protected+9 flags
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags
0x10TagsTArray<FName>5 flags
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags
0x10OnTakePointDamageFMulticastScriptDelegate4 flags
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags
0x10OnEndCursorOverFMulticastScriptDelegate4 flags
0x10OnClickedFMulticastScriptDelegate4 flags
0x10OnReleasedFMulticastScriptDelegate4 flags
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags
0x10OnInputTouchEndFMulticastScriptDelegate4 flags
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags
0x10OnActorHitFMulticastScriptDelegate4 flags
0x10OnDestroyedFMulticastScriptDelegate4 flags
0x10OnEndPlayFMulticastScriptDelegate4 flags
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags

Functions 12

SignatureFlagsNativeParams
void flip page__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(15);0x000Freturn;0x0011// end of script
0x00
void flip page__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(5735);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(3783);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(1378);0x000Freturn;0x0011// end of script
0x00
void FLIP_PAGE(int32 Index)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Index = Index;0x0012ExecuteUbergraph_book(1988);0x0021return;0x0023// end of script
0x04
void InpAxisEvt_MOVEMENT_K2Node_InputAxisEvent_0(float AxisValue)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputAxisEvent_AxisValue = AxisValue;0x0012ExecuteUbergraph_book(3788);0x0021return;0x0023// end of script
0x04
void EXIT_BOOK()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(4938);0x000Freturn;0x0011// end of script
0x00
void FLIP RIGHT()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(5228);0x000Freturn;0x0011// end of script
0x00
void FLIP LEFT()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(5233);0x000Freturn;0x0011// end of script
0x00
void setpage(int32 NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0012ExecuteUbergraph_book(5238);0x0021return;0x0023// end of script
0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(5740);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_book(int32 EntryPoint)
Script224 statements · 5,748 bytes of bytecode
0x0000PushFlow(Label_1671);0x0005goto [EntryPoint];0x000FK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(flip_page__Direction_0A3A1B894198AB81222F4982B373FA85, 0);0x002Eif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_006A;0x003CK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(flip_page__Direction_0A3A1B894198AB81222F4982B373FA85, 1);0x005Bif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0214;0x0069PopFlow();0x006ALabel_006A:0x006ACallFunc_CreateDynamicMaterialInstance_ReturnValue = coverB.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x00B3/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, K2Node_CustomEvent_Index, CallFunc_Array_Get_Item3);0x00EECallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item3);0x0124CallFunc_CreateDynamicMaterialInstance_ReturnValue1 = page1a.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x016DCallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(K2Node_CustomEvent_Index, 1);0x0197/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Add_IntInt_ReturnValue2, CallFunc_Array_Get_Item);0x01D2CallFunc_CreateDynamicMaterialInstance_ReturnValue1.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item);0x0208Label_0208:0x0208flipping = false;0x0213PopFlow();0x0214Label_0214:0x0214CallFunc_CreateDynamicMaterialInstance_ReturnValue6 = pageBACK.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x025DCallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(K2Node_CustomEvent_Index, 1);0x0287/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Add_IntInt_ReturnValue1, CallFunc_Array_Get_Item4);0x02C2CallFunc_CreateDynamicMaterialInstance_ReturnValue6.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item4);0x02F8goto Label_0208;0x02FDLabel_02FD:0x02FDPushFlow(Label_0319);0x0302Temp_bool_IsClosed_Variable1 = false;0x030DTemp_bool_Has_Been_Initd_Variable1 = true;0x0318PopFlow();0x0319Label_0319:0x0319Temp_bool_IsClosed_Variable = false;0x0324Temp_bool_Has_Been_Initd_Variable = true;0x032FPopFlow();0x0330K2Node_DynamicCast_AsMenu_Camera = Cast<menuCamera_C>(CallFunc_GetClosestActorOfClass_Target);0x0354K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsMenu_Camera);0x0371if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x037BCallFunc_GetPlayerController_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerController(this, 0);0x03ABCallFunc_GetPlayerController_ReturnValue1.Possess(K2Node_DynamicCast_AsMenu_Camera);0x03D4CallFunc_GetPlayerController_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetPlayerController(this, 0);0x0404K2Node_DynamicCast_AsMenu_Camera.EnableInput(CallFunc_GetPlayerController_ReturnValue2);0x0431CallFunc_GetPlayerController_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetPlayerController(this, 0);0x0461CallFunc_GetPlayerController_ReturnValue3.bShowMouseCursor = false;0x0482CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x04ADK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x04D1K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI);0x04EEif (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x04F8K2Node_DynamicCast_AsGI.VIS.RECREATE_MENU();0x0532K2_DestroyActor();0x0540PopFlow();0x0541Label_0541:0x0541Timeline_0.PlayFromStart();0x0561PopFlow();0x0562CallFunc_Lerp_ReturnValue1 = Lerp(0f, 180f, Timeline_0_NewTrack_0_3DD268CA4617A498012441B54F359A44);0x0591CallFunc_MakeRotator_ReturnValue1 = MakeRotator(0f, 0f, CallFunc_Lerp_ReturnValue1);0x05C0Scene.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult1, false);0x05F4PopFlow();0x05F5Label_05F5:0x05F5if (!(false)) PopFlow();0x05F7Temp_bool_IsClosed_Variable = true;0x0602PopFlow();0x0603Label_0603:0x0603PushFlow(Label_0627);0x0608if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0617;0x0616PopFlow();0x0617Label_0617:0x0617Temp_bool_Has_Been_Initd_Variable = true;0x0622goto Label_05F5;0x0627Label_0627:0x0627if (!(Temp_bool_IsClosed_Variable)) goto Label_0636;0x0635PopFlow();0x0636Label_0636:0x0636Temp_bool_IsClosed_Variable = true;0x0641CallFunc_Subtract_IntInt_ReturnValue5 = Subtract_IntInt(Index, 2);0x066BCallFunc_Less_IntInt_ReturnValue2 = Less_IntInt(CallFunc_Subtract_IntInt_ReturnValue5, 0);0x068Dif (!(CallFunc_Less_IntInt_ReturnValue2)) goto Label_06A0;0x069Bgoto Label_02FD;0x06A0Label_06A0:0x06A0CallFunc_Subtract_IntInt_ReturnValue1 = Subtract_IntInt(Index, 1);0x06CATemp_int_Variable1 = CallFunc_Subtract_IntInt_ReturnValue1;0x06E5Index = Temp_int_Variable1;0x0700CallFunc_Subtract_IntInt_ReturnValue2 = Subtract_IntInt(Index, 1);0x072ATemp_int_Variable = CallFunc_Subtract_IntInt_ReturnValue2;0x0745Index = Temp_int_Variable;0x0760FLIP_PAGE(Index);0x0777Label_0777:0x0777/Script/Engine.Default__KismetSystemLibrary.RetriggerableDelay(this, 0.3f, LatentActionInfo{0x2FD, -927378780, FName(ExecuteUbergraph_book), this});0x07C3PopFlow();0x07C4CallFunc_Greater_IntInt_ReturnValue1 = Greater_IntInt(index_tmp, Index);0x07EAif (!(CallFunc_Greater_IntInt_ReturnValue1)) goto Label_0914;0x07F8backward = true;0x0803Label_0803:0x0803PushFlow(Label_08F8);0x0808if (!(opened)) goto Label_0541;0x0816CallFunc_Less_IntInt_ReturnValue = Less_IntInt(K2Node_CustomEvent_Index, 0);0x0838CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(main_pages);0x0873CallFunc_Subtract_IntInt_ReturnValue4 = Subtract_IntInt(CallFunc_Array_Length_ReturnValue1, 1);0x089DCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(K2Node_CustomEvent_Index, CallFunc_Subtract_IntInt_ReturnValue4);0x08C3CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Less_IntInt_ReturnValue, CallFunc_Greater_IntInt_ReturnValue);0x08E9if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0924;0x08F7PopFlow();0x08F8Label_08F8:0x08F8index_tmp = K2Node_CustomEvent_Index;0x0913PopFlow();0x0914Label_0914:0x0914backward = false;0x091Fgoto Label_0803;0x0924Label_0924:0x0924PushFlow(Label_0AD7);0x0929if (!(backward)) goto Label_0938;0x0937PopFlow();0x0938Label_0938:0x0938CallFunc_CreateDynamicMaterialInstance_ReturnValue2 = page1b.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x0981/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, K2Node_CustomEvent_Index, CallFunc_Array_Get_Item2);0x09BCCallFunc_CreateDynamicMaterialInstance_ReturnValue2.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item2);0x09F2CallFunc_CreateDynamicMaterialInstance_ReturnValue3 = pageBACK.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x0A3BCallFunc_Add_IntInt_ReturnValue3 = Add_IntInt(K2Node_CustomEvent_Index, 1);0x0A65/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Add_IntInt_ReturnValue3, CallFunc_Array_Get_Item1);0x0AA0CallFunc_CreateDynamicMaterialInstance_ReturnValue3.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item1);0x0AD6PopFlow();0x0AD7Label_0AD7:0x0AD7CallFunc_SpawnSound2D_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/snd/page_flip_Cue.page_flip_Cue, 1f, 1f, 0f, nullptr, false, true);0x0B1Dflipping = true;0x0B28if (!(backward)) goto Label_0E03;0x0B36CallFunc_CreateDynamicMaterialInstance_ReturnValue7 = page1b.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x0B7FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(K2Node_CustomEvent_Index, 2);0x0BA9/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Add_IntInt_ReturnValue, CallFunc_Array_Get_Item6);0x0BE4CallFunc_CreateDynamicMaterialInstance_ReturnValue7.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item6);0x0C1ACallFunc_CreateDynamicMaterialInstance_ReturnValue4 = coverB.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x0C63CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(K2Node_CustomEvent_Index, 0);0x0C8D/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Subtract_IntInt_ReturnValue, CallFunc_Array_Get_Item5);0x0CC8CallFunc_CreateDynamicMaterialInstance_ReturnValue4.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item5);0x0CFECallFunc_CreateDynamicMaterialInstance_ReturnValue5 = page1a.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x0D47CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(K2Node_CustomEvent_Index, 1);0x0D71/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Add_IntInt_ReturnValue1, CallFunc_Array_Get_Item4);0x0DACCallFunc_CreateDynamicMaterialInstance_ReturnValue5.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item4);0x0DE2flip page.ReverseFromEnd();0x0E02PopFlow();0x0E03Label_0E03:0x0E03flip page.PlayFromStart();0x0E23PopFlow();0x0E24Label_0E24:0x0E24CallFunc_Lerp_ReturnValue = Lerp(0f, 180f, flip_page_NewTrack_0_0A3A1B894198AB81222F4982B373FA85);0x0E53CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Lerp_ReturnValue);0x0E82Scene1.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0EB6PopFlow();0x0EB7Label_0EB7:0x0EB7opened = true;0x0EC2goto Label_0924;0x0EC7goto Label_0EB7;0x0ECCif (!(flipping)) goto Label_0EDB;0x0EDAPopFlow();0x0EDBLabel_0EDB:0x0EDBCallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(K2Node_InputAxisEvent_AxisValue, 0f);0x0EFDif (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_10C7;0x0F0BLabel_0F0B:0x0F0BPushFlow(Label_0F38);0x0F10if (!(Temp_bool_Has_Been_Initd_Variable1)) goto Label_0F1F;0x0F1EPopFlow();0x0F1FLabel_0F1F:0x0F1FTemp_bool_Has_Been_Initd_Variable1 = true;0x0F2Aif (!(false)) PopFlow();0x0F2CTemp_bool_IsClosed_Variable1 = true;0x0F37PopFlow();0x0F38Label_0F38:0x0F38if (!(Temp_bool_IsClosed_Variable1)) goto Label_0F47;0x0F46PopFlow();0x0F47Label_0F47:0x0F47Temp_bool_IsClosed_Variable1 = true;0x0F52CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(main_pages);0x0F8DCallFunc_Subtract_IntInt_ReturnValue3 = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 2);0x0FB7CallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(Index, CallFunc_Subtract_IntInt_ReturnValue3);0x0FDDif (!(CallFunc_Less_IntInt_ReturnValue1)) goto Label_02FD;0x0FEBCallFunc_Add_IntInt_ReturnValue4 = Add_IntInt(Index, 1);0x1015Temp_int_Variable3 = CallFunc_Add_IntInt_ReturnValue4;0x1030Index = Temp_int_Variable3;0x104BCallFunc_Add_IntInt_ReturnValue5 = Add_IntInt(Index, 1);0x1075Temp_int_Variable2 = CallFunc_Add_IntInt_ReturnValue5;0x1090Index = Temp_int_Variable2;0x10ABFLIP_PAGE(Index);0x10C2goto Label_0777;0x10C7Label_10C7:0x10C7CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(K2Node_InputAxisEvent_AxisValue, 0f);0x10E9if (!(CallFunc_Less_FloatFloat_ReturnValue)) PopFlow();0x10F3goto Label_0603;0x10F8Label_10F8:0x10F8CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x1114CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x1153CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/hero_rotate.hero_rotate_C, CallFunc_MakeTransform_ReturnValue, 1, nullptr);0x1193CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x11AFCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x11EECallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x122A/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.GetClosestActorOfClass(this, /Game/BP/menuCamera.menuCamera_C, FName(None), this, CallFunc_GetClosestActorOfClass_Target, CallFunc_GetClosestActorOfClass_Location, CallFunc_GetClosestActorOfClass_Distance, CallFunc_GetClosestActorOfClass_IsValid, CallFunc_GetClosestActorOfClass_NoneFound);0x1293CallFunc_GetPlayerController_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerController(this, 0);0x12C3CallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(CallFunc_GetClosestActorOfClass_Target, 0.5f, 0, 0f, false);0x12FD/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.5f, LatentActionInfo{0x330, -600787523, FName(ExecuteUbergraph_book), this});0x1349PopFlow();0x134A/Script/VictoryBPLibrary.Default__VictoryBPFunctionLibrary.RemoveAllWidgetsOfClass(this, /Game/BP/UI/quit_book.quit_book_C);0x1374this.SetActorHiddenInGame(true);0x1391goto Label_10F8;0x1396Label_1396:0x1396/Script/UMG.Default__WidgetLayoutLibrary.RemoveAllWidgets(this);0x13B7FLIP_PAGE(K2Node_CustomEvent_NewParam);0x13CECallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/quit_book.quit_book_C, nullptr);0x1403CallFunc_Create_ReturnValue.AddToViewport(0);0x1428CallFunc_Create_ReturnValue.music_name.SetText(music_name);0x146BPopFlow();0x146Cgoto Label_0F0B;0x1471goto Label_0603;0x1476goto Label_1396;0x147BLabel_147B:0x147BCallFunc_CreateDynamicMaterialInstance_ReturnValue8 = coverB.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x14C4/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, 1, CallFunc_Array_Get_Item8);0x14FBCallFunc_CreateDynamicMaterialInstance_ReturnValue8.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item8);0x1531CallFunc_CreateDynamicMaterialInstance_ReturnValue9 = coverA.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x157ACallFunc_CreateDynamicMaterialInstance_ReturnValue9.SetTextureParameterValue(FName(Texture), /Game/Materials/book/obal.obal);0x15B0CallFunc_CreateDynamicMaterialInstance_ReturnValue10 = page1a.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x15F9/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, 2, CallFunc_Array_Get_Item7);0x1630CallFunc_CreateDynamicMaterialInstance_ReturnValue10.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item7);0x1666PopFlow();0x1667goto Label_0E24;0x166Cgoto Label_147B;0x1671Label_1671:0x1671return;0x1673// end of script
Final0x04