Zdexby TheHolyOneZ
5,372 classes
Class

ANavigationTestingActor

: AActor : UObject
/Script/NavigationSystem.NavigationTestingActor 0x0310 (784 B) align 8 inherited 0x0220 vtable /Script/NavigationSystem
0x00x0310

Members 31

OffsetSizeNameTypeFlagsDefault
0x02200x10padding / unreflected
0x08CapsuleComponentUCapsuleComponent*7 flags/Script/NavigationSystem.Default__NavigationTestingActor.Co…
0x08InvokerComponentUNavigationInvokerComponent*8 flags/Script/NavigationSystem.Default__NavigationTestingActor.In…
0x01bActAsNavigationInvoker : 1bit 0bool4 flagsfalse
0x02410x07padding / unreflected
0x0CQueryingExtentFVector6 flags{X=50, Y=50, Z=250}
0x02840x04padding / unreflected
0x08MyNavDataANavigationData*Transient+5 flagsnullptr
0x0CProjectedLocationFVector9 flags{X=0, Y=0, Z=0}
0x01bProjectedLocationValid : 1bit 0bool7 flagsfalse
0x01bSearchStart : 1bit 1bool4 flagsfalse
0x029D0x03padding / unreflected
0x04CostLimitFactorfloat6 flags3.4028235e+38
0x04MinimumCostLimitfloat6 flags0
0x01bBacktracking : 1bit 0bool4 flagsfalse
0x01bUseHierarchicalPathfinding : 1bit 1bool4 flagsfalse
0x01bGatherDetailedInfo : 1bit 2bool4 flagstrue
0x01bDrawDistanceToWall : 1bit 3bool4 flagsfalse
0x01bShowNodePool : 1bit 4bool4 flagstrue
0x01bShowBestPath : 1bit 5bool4 flagstrue
0x01bShowDiffWithPreviousStep : 1bit 6bool4 flagsfalse
0x01bShouldBeVisibleInGame : 1bit 7bool4 flagsfalse
0x02A90x03padding / unreflected
0x01CostDisplayModeuint86 flags0
0x02AD0x03padding / unreflected
0x08TextCanvasOffsetFVector2D6 flags{X=0, Y=0}
0x01bPathExist : 1bit 0boolTransient+7 flagsfalse
0x01bPathIsPartial : 1bit 1boolTransient+7 flagsfalse
0x01bPathSearchOutOfNodes : 1bit 2boolTransient+7 flagsfalse
0x02B90x03padding / unreflected
0x04PathfindingTimefloatTransient+9 flags0
0x04PathCostfloatTransient+9 flags0
0x04PathfindingStepsint32Transient+9 flags0
0x08OtherActorANavigationTestingActor*6 flagsnullptr
0x08FilterClassTSubclassOf<UNavigationQueryFilter>7 flagsnullptr
0x04ShowStepIndexint32Transient+7 flags-1
0x04OffsetFromCornersDistancefloat6 flags0
0x02E00x30unreflected bytes to end of ANavigationTestingActor
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.