Zdexby TheHolyOneZ
5,372 classes
Class

UTerrainFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/FSD.TerrainFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/FSD
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 9

SignatureFlagsNativeParams
bool GetDebrisTransformsInSphere(UObject* WorldContextObject, const TArray<FMatrix>& outPositions, const FVector& Location, const float& Radius, const ESpecialDebrisType& debrisType, float minDistToOther, bool calcPriority)FinalNative+2 flags0x32
TArray<FVector> GetAllNavPointsInSphere(UObject* WorldContextObject, const FVector& Origin, float Radius, const DeepPathFinderSize& pfSize, const FVector& searchNormal, float maxDegreesToSearchNormal)FinalNative+2 flags0x40
TArray<FVector> FindPath(UObject* WorldContextObject, const FVector& Origin, const FVector& Destination, const DeepPathFinderSize& pfSize, const DeepPathFinderType& pfType)FinalNative+2 flags0x38
void FindNearestSurfacePoint(UObject* WorldContextObject, const FVector& inPoint, const FVector& outPoint, const FVector& Normal, const bool& IsBLocked)FinalNative+2 flags0x2D
bool DoesPathExist(UObject* WorldContextObject, const FVector& Origin, const FVector& Destination, const DeepPathFinderSize& pfSize, const DeepPathFinderType& pfType)FinalNative+2 flags0x23
void CreateExplosionCrater2(UObject* WorldContextObject, const FVector& Location, float CarveDiameter, float carveNoiseSize, float carveBurnThickness, const FVector& Normal, float NormalOffset, float NormalSqueeze, bool allowCustomBurntMaterial, bool DissolvePlatforms, UTerrainMaterial* overrideBurnedMaterial)FinalNative+2 flags0x40
void CreateExplosionCrater(UObject* WorldContextObject, const FVector& Location, float CarveDiameter, float carveNoiseSize, float carveBurnThickness, bool allowCustomBurntMaterial, UTerrainMaterial* overrideBurnedMaterial)FinalNative+2 flags0x30
int32 CountDebrisOfType(UObject* WorldContextObject, const ESpecialDebrisType& debrisType)FinalNative+2 flags0x10
int32 CountDebrisInSphere(UObject* WorldContextObject, const FVector& Location, float Radius, const ESpecialDebrisType& debrisType)FinalNative+2 flags0x20