Zdexby TheHolyOneZ
5,372 classes
Class

ASpaceRigHUD

: AFSDHUD : AHUD : AActor : UObject
/Script/FSD.SpaceRigHUD 0x0350 (848 B) align 8 inherited 0x0338 vtable /Script/FSD
0x00x0350

Members 2

OffsetSizeNameTypeFlagsDefault
0x10NotificationQueueTArray<FNotificationEntry>TransientProtected+2 flags[]
0x01bNotificationQueueActiveboolProtected+7 flagsfalse
0x03490x07unreflected bytes to end of ASpaceRigHUD
Inherited from AFSDHUD 3
OffsetSizeNameTypeFlagsDefault
0x10SetObjectivesVisibleFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10OnHUDVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01IsVisibleFlagsuint8TransientProtected+7 flags0
Inherited from AHUD 16
OffsetSizeNameTypeFlagsDefault
0x08PlayerOwnerAPlayerController*7 flagsnullptr
0x01bLostFocusPaused : 1bit 0bool5 flagsfalse
0x01bShowHUD : 1bit 1bool5 flagstrue
0x01bShowDebugInfo : 1bit 2bool4 flagsfalse
0x02290x03padding / unreflected
0x04CurrentTargetIndexint32Transient+5 flags0
0x01bShowHitBoxDebugInfo : 1bit 0bool4 flagsfalse
0x01bShowOverlays : 1bit 1bool4 flagsfalse
0x01bEnableDebugTextShadow : 1bit 2bool5 flagsfalse
0x02310x07padding / unreflected
0x10PostRenderedActorsTArray<AActor*>2 flags[]
0x02480x08padding / unreflected
0x10DebugDisplayTArray<FName>4 flags[1 item]
0x10ToggledDebugCategoriesTArray<FName>4 flags[]
0x08CanvasUCanvas*Protected+5 flagsnullptr
0x08DebugCanvasUCanvas*Protected+5 flagsnullptr
0x10DebugTextListTArray<FDebugTextInfo>Protected+2 flags[]
0x08ShowDebugTargetDesiredClassTSubclassOf<AActor>Protected+6 flagsnullptr
0x08ShowDebugTargetActorAActor*Protected+5 flagsnullptr
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 7

SignatureFlagsNativeParams
void SetNotificationQueueActive(bool Inactive)FinalNative+1 flags0x01
void ReceiveNotificationQueueActivated()EventProtected0x00
void ReceiveNotificationAdded()EventProtected0x00
void QueueWindowClass(const TSoftClassPtr<UWindowWidget>& InWindowType)FinalNative+1 flags0x28
void QueueNotificationObject(UObject* InObject)FinalNative+1 flags0x08
bool IsNotificationQueueEmpty()FinalNative+1 flags0x01
UObject* DequeueNotificationObject()FinalNative+1 flags0x08

Subclasses 1