Zdexby TheHolyOneZ
5,372 classes
Class

USimpleMovingEnemyAnimInstance

: UEnemyAnimInstance : UAnimInstance : UObject
/Script/FSD.SimpleMovingEnemyAnimInstance 0x0380 (896 B) align 16 inherited 0x0350 vtable /Script/FSD
0x00x0380

Members 9

OffsetSizeNameTypeFlagsDefault
0x04SpeedfloatTransientProtected+8 flags0
0x0CVelocityFVectorTransientProtected+7 flags{X=0, Y=0, Z=0}
0x04WalkCycleSpeedfloatProtected+6 flags200
0x04StartMovingSpeedfloatProtected+6 flags50
0x04StopMovingSpeedfloatProtected+6 flags10
0x04WalkCycleMinRatefloatProtected+6 flags0.3
0x04WalkCyclePlayRatefloatTransientProtected+7 flags0
0x04MeshScalefloatTransientProtected+7 flags1
0x01IsMovingboolTransientProtected+8 flagsfalse
0x03790x07unreflected bytes to end of USimpleMovingEnemyAnimInstance
Inherited from UEnemyAnimInstance 15
OffsetSizeNameTypeFlagsDefault
0x10OnRangedAttackNotifyFMulticastScriptDelegate6 flags<delegate>
0x10OnMeleeAttackNotifyFMulticastScriptDelegate6 flags<delegate>
0x10OnStopLeadingNotifyFMulticastScriptDelegate6 flags<delegate>
0x10OnIsAttackingChangedFMulticastScriptDelegate4 flags<delegate>
0x01IsAttackingboolTransientProtected+7 flagsfalse
0x02F90x07padding / unreflected
0x10EndEffectorsTArray<FEndEffector>Protected+5 flags[]
0x0CBodyPoseCorrectionLocationFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x0CBodyPoseCorrectionRotationFRotatorProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x04IKBlendfloatProtected+8 flags0
0x01IKEnabledboolTransientProtected+8 flagsfalse
0x01IsAliveboolTransientProtected+8 flagstrue
0x032E0x02padding / unreflected
0x04RandomStartPositionfloatTransientProtected+7 flags0.7838708
0x03340x04padding / unreflected
0x08HealthComponentUHealthComponentBase*TransientProtected+7 flagsnullptr
0x08IKComponentUIKComponent*TransientProtected+7 flagsnullptr
0x08PoseCorrectionComponentUPoseCorrectionComponent*TransientProtected+7 flagsnullptr
Inherited from UAnimInstance 13
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]

Functions 2

SignatureFlagsNativeParams
void SetMeshScale(float NewScale)FinalNative+1 flags0x04
bool IsNotMoving()FinalNative+1 flags0x01

Subclasses 3