Zdexby TheHolyOneZ
5,372 classes
Class

UPropHuntContestant

: UActorComponent : UObject
/Script/FSD.PropHuntContestant 0x0118 (280 B) align 8 inherited 0x00B0 vtable /Script/FSD
0x00x0118

Members 6

OffsetSizeNameTypeFlagsDefault
0x10OnStateChangedFMulticastScriptDelegate4 flags<delegate>
0x18StateFPropHuntContestantStateNetRepNotify+3 flags{Role=PendingRole, DisguiseSize={X=0, Y=0}, PlayerCharacter…
0x18previousStateFPropHuntContestantStateTransientProtected+2 flags{Role=PendingRole, DisguiseSize={X=0, Y=0}, PlayerCharacter…
0x08DisguiseActorTWeakObjectPtr<APropHuntDisguiseActor>TransientProtected+6 flags<0xffffffff>
0x08OverlayWidgetTWeakObjectPtr<UPropHuntOverlayWidget>TransientProtected+8 flags<0xffffffff>
0x18CurrentStateFPropHuntContestantStateTransientProtected+2 flags{Role=PendingRole, DisguiseSize={X=0, Y=0}, PlayerCharacter…
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 11

SignatureFlagsNativeParams
void PropHuntDelegate__DelegateSignature(UPropHuntContestant* ContestantComponent)Public0x08
void OnRep_State()FinalNative+1 flags0x00
void OnPlayerStateChanged(const ECharacterState& InState)FinalNative+1 flags0x01
void OnPlayerPassedOut(APlayerCharacter* InPlayer)FinalNative+1 flags0x08
void OnPlayerDestroyed(AActor* InActor)FinalNative+1 flags0x08
void OnPlayerCameraChanged(const ECharacterCameraMode& OldMode, const ECharacterCameraMode& NewMode)FinalNative+1 flags0x02
void OnItemUnequipped(AItem* InItem)FinalNative+1 flags0x08
int32 GetRemainingLives()FinalNative+1 flags0x04
EPropHuntRole GetPropHuntRole()FinalNative+1 flags0x01
int32 GetMaxLives()FinalNative+1 flags0x04
void Client_ShowEndScreen(const EPropHuntEndScreen& EndScreenType, bool GameWon)NativeEvent+1 flags0x02

Used by 3

types with a member, parameter or interface of this type