| TArray<UMilestoneAsset*> SortMilestonesByProgress(UObject* WorldContext, const TArray<UMilestoneAsset*>& Milestones) | FinalNative+2 flags | | 0x28 |
| void OnMissionStatChanged(UObject* WorldContext, UMissionStat* Stat, float Value) | FinalNative+1 flags | | 0x14 |
| bool IsCompleted(UObject* WorldContext) | FinalNative+1 flags | | 0x09 |
| bool IsClaimable(UObject* WorldContext) | FinalNative+1 flags | | 0x09 |
| FText GetTitleForTier(int32 Tier) | FinalNative+1 flags | | 0x20 |
| FText GetTitle(UObject* WorldContext) | FinalNative+1 flags | | 0x20 |
| int32 GetNextPerkPointsReward(UObject* WorldContext) | FinalNative+1 flags | | 0x0C |
| void GetCurrentProgress(UObject* WorldContext, const int32& Tier, const float& Progress, const float& CurrentCount, const float& TargetCount) | FinalNative+1 flags | | 0x18 |
| int32 GetClaimedTier(UObject* WorldContext) | FinalNative+1 flags | | 0x0C |
| bool GetClaimedProgress(UObject* WorldContext, const int32& Tier, const float& Progress, const float& CurrentCount, const float& TargetCount) | FinalNative+1 flags | | 0x19 |
| UTexture2D* GetCategoryIcon() | FinalNative+1 flags | | 0x08 |
| void ClearPendingMilestoneReached() | FinalNative+1 flags | | 0x00 |
| int32 ClaimNextTier(UObject* WorldContext) | FinalNative+1 flags | | 0x0C |