| void SortVanityItems(UObject* WorldContextObject, UPlayerCharacterID* characterID, const TArray<UVanityItem*>& VanityItems) | FinalNative+2 flags | | 0x20 |
| TArray<UVanityItem*> GetVanityItems(UObject* WorldContextObject, const EVanitySlot& Slot, bool onlyStoreItems, UPlayerCharacterID* characterID) | FinalNative+2 flags | | 0x28 |
| UVanityItem* GetVanityItem(const FGuid& VanityID) | FinalNative+1 flags | | 0x18 |
| TArray<UVanityItem*> GetUnLockedVanityItems(UObject* WorldContextObject, const EVanitySlot& Slot, bool onlyStoreItems, UPlayerCharacterID* characterID) | FinalNative+2 flags | | 0x28 |
| TArray<UVanityItem*> GetLockedVanityItems(UObject* WorldContextObject, const EVanitySlot& Slot, UPlayerCharacterID* characterID) | FinalNative+2 flags | | 0x28 |
| TArray<UVanityItem*> GetItems(const EVanitySlot& Slot, bool onlyStoreItems) | FinalNative+1 flags | | 0x18 |
| UVanityItem* GetDefaultVanityItem(UObject* WorldContext, const EVanitySlot& Slot, UPlayerCharacterID* characterID) | FinalNative+2 flags | | 0x20 |
| bool DoesVanitySlotAllowStyleTags(const EVanitySlot& Slot) | FinalNative+2 flags | | 0x02 |