0x00x01B0
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnArmorPartDestroyedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnArmorPartDamagedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSocketPartDestroyedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSocketPartDamagedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x50 | PhysBoneToArmor | TMap<FName, FArmorHealthItem> | Protected+4 flags | <TMap> | |
| 0x08 | ArmorDamageInfo | FArmorDamageInfo | NetTransient+4 flags | {ArmorIndexMask=0, BreakType=Normal} | |
| 0x04 | RadialSocketDamageMultiplier | float | Protected+6 flags | 1 | |
| 0x01 | AffectedByAmorBreak | bool | Protected+6 flags | true | |
| 0x01AD | 0x03 | unreflected bytes to end of UArmorHealthDamageComponent | |||
Inherited from UBaseArmorDamageComponent 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | ArmorDamageEnabled | bool | Transient+6 flags | true | |
| 0x00B1 | 0x07 | padding / unreflected | |||
| 0x10 | OnArmorShatteredEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x30 | ArmorBreakEffects | FArmorDamageEffects | Protected+2 flags | {ArmorBreakParticles=[], DissolveParticles=[], BeamParticle… | |
| 0x10 | ArmorPhysMats | TArray<UFSDPhysicalMaterial*> | Protected+3 flags | [] | |
| 0x08 | Mesh | USkeletalMeshComponent* | TransientProtected+8 flags | nullptr | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool SetHealthOnBodypartItem(const FName& BoneName, float newHealth) | FinalNative+1 flags | 0x0D | |
| void SetHealthOnAllItems(float newHealth) | FinalNative+1 flags | 0x04 | |
| bool SetArmorDamageEnabledOnItem(const FName& BoneName, bool Enabled) | FinalNative+1 flags | 0x0A | |
| void RegrowAllArmor(float baseHealth) | FinalNative+1 flags | 0x04 | |
| void PopAllWeakPoints() | FinalNative+1 flags | 0x00 | |
| void OnRep_ArmorDamageInfo(const FArmorDamageInfo& OldValue) | FinalNative+1 flags | 0x08 | |
| void DealSocketArmorDamage(float Damage, float armorDamageMultiplier, UPrimitiveComponent* collider, bool shatter, const EArmorDamageType& DamageType) | FinalNative+1 flags | 0x12 |