Zdexby TheHolyOneZ
5,372 classes
Class

UArmorHealthDamageComponent

: UBaseArmorDamageComponent : UActorComponent : UObject
/Script/FSD.ArmorHealthDamageComponent 0x01B0 (432 B) align 8 inherited 0x0110 vtable /Script/FSD
0x00x01B0

Members 8

OffsetSizeNameTypeFlagsDefault
0x10OnArmorPartDestroyedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnArmorPartDamagedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnSocketPartDestroyedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnSocketPartDamagedEventFMulticastScriptDelegate4 flags<delegate>
0x50PhysBoneToArmorTMap<FName, FArmorHealthItem>Protected+4 flags<TMap>
0x08ArmorDamageInfoFArmorDamageInfoNetTransient+4 flags{ArmorIndexMask=0, BreakType=Normal}
0x04RadialSocketDamageMultiplierfloatProtected+6 flags1
0x01AffectedByAmorBreakboolProtected+6 flagstrue
0x01AD0x03unreflected bytes to end of UArmorHealthDamageComponent
Inherited from UBaseArmorDamageComponent 5
OffsetSizeNameTypeFlagsDefault
0x01ArmorDamageEnabledboolTransient+6 flagstrue
0x00B10x07padding / unreflected
0x10OnArmorShatteredEventFMulticastScriptDelegate4 flags<delegate>
0x30ArmorBreakEffectsFArmorDamageEffectsProtected+2 flags{ArmorBreakParticles=[], DissolveParticles=[], BeamParticle…
0x10ArmorPhysMatsTArray<UFSDPhysicalMaterial*>Protected+3 flags[]
0x08MeshUSkeletalMeshComponent*TransientProtected+8 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 7

SignatureFlagsNativeParams
bool SetHealthOnBodypartItem(const FName& BoneName, float newHealth)FinalNative+1 flags0x0D
void SetHealthOnAllItems(float newHealth)FinalNative+1 flags0x04
bool SetArmorDamageEnabledOnItem(const FName& BoneName, bool Enabled)FinalNative+1 flags0x0A
void RegrowAllArmor(float baseHealth)FinalNative+1 flags0x04
void PopAllWeakPoints()FinalNative+1 flags0x00
void OnRep_ArmorDamageInfo(const FArmorDamageInfo& OldValue)FinalNative+1 flags0x08
void DealSocketArmorDamage(float Damage, float armorDamageMultiplier, UPrimitiveComponent* collider, bool shatter, const EArmorDamageType& DamageType)FinalNative+1 flags0x12

Used by 1

types with a member, parameter or interface of this type