Class UAnimNotify_SpawnActor : UAnimNotify : UObject Path C++ Link /Script/FSD.AnimNotify_SpawnActor 0x0060 (96 B) align 8 inherited 0x0038 vtable 0x4f31c60 /Script/FSD 0x00x0060 Members 4 Show inherited members OffsetSizeNameTypeFlagsDefault0x00380x08ActorTSubclassOf<AActor>8 flagsnullptr0x00400x08SocketNameFName7 flagsNone0x00480x0CLocationOffsetFVector7 flags{X=0, Y=0, Z=0}0x00540x0CRotationOffsetFRotator6 flags{Pitch=0, Yaw=0, Roll=0} Functions 0 SignatureFlagsNativeParamsNo reflected functions. // /Script/FSD.AnimNotify_SpawnActor // size 0x0060 (96), inherited 0x0038, align 8 class UAnimNotify_SpawnActor : public UAnimNotify { public: TSubclassOf<AActor> Actor; // 0x0038(0x08) Edit BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic = nullptr FName SocketName; // 0x0040(0x08) Edit BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic = None FVector LocationOffset; // 0x0048(0x0C) Edit BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic = {X=0, Y=0, Z=0} FRotator RotationOffset; // 0x0054(0x0C) Edit BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic = {Pitch=0, Yaw=0, Roll=0} };