Zdexby TheHolyOneZ
5,372 classes
Class

UITM_BaseUpgradeIcon_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menu_Loadout/ITM_BaseUpgradeIcon.ITM_BaseUpgradeIcon_C 0x031A (794 B) align 8 inherited 0x0260 10 scripted vtable /Game/UI/Menu_Loadout/ITM_BaseUpgradeIcon
0x00x031A

Members 25

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08UnlockUWidgetAnimation*Transient+7 flagsnullptr
0x08AnimHoverUWidgetAnimation*Transient+7 flagsnullptr
0x08BGUImage*9 flagsnullptr
0x08IconUImage*9 flagsnullptr
0x08Icon_LockUImage*9 flagsnullptr
0x08IconSwitchUWidgetSwitcher*9 flagsnullptr
0x08LockBarUHorizontalBox*9 flagsnullptr
0x08LockRequirementTextUTextBlock*9 flagsnullptr
0x08outlineUImage*9 flagsnullptr
0x08Overlay_2UOverlay*9 flagsnullptr
0x08SelectionOutlineUImage*9 flagsnullptr
0x08SizeBox_0USizeBox*9 flagsnullptr
0x08WidgetButtonUButton*9 flagsnullptr
0x08PreviewIconUTexture2D*7 flags/Game/UI/Art/Icons/Icons_Bosco/Icon_Bosco_Revive_Outline.Ic…
0x01PreviewStatusEItemUpgradeStatus7 flagsLocked
0x02D90x03padding / unreflected
0x04PreviewLockRequirementint327 flags12
0x01PreviewShowEquippedAsBorderbool6 flagsfalse
0x01PreviewShowLockIconbool6 flagsfalse
0x01PreviewShowLockRequirementbool6 flagsfalse
0x02E30x05padding / unreflected
0x10OnHoverBeginFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10OnHoverEndFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10OnClickedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Hoveredbool6 flagsfalse
0x01PreviewTierLockedbool5 flagstrue
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 10

SignatureFlagsNativeParams
bool IsInteractable()
Script3 statements · 22 bytes of bytecode
0x0000ReturnValue = true;0x000Breturn ReturnValue;0x0015// end of script
EventPublic0x01
void Update(UTexture2D* InIcon, const EItemUpgradeStatus& InStatus, int32 InLockRequirement, UTexture2D* LockTexture, uint8 LockTint, bool InShowEquippedAsBorder, bool InShowLockIcon, bool InShowLockRequirement, bool InTierLocked)
Script85 statements · 2,840 bytes of bytecode
0x0000PushFlow(Label_0B15);0x0005CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(InStatus, 0);0x0024IsLocked = CallFunc_EqualEqual_ByteByte_ReturnValue;0x0037PushFlow(Label_07D9);0x003CPushFlow(Label_056D);0x0041PushFlow(Label_02B3);0x0046Temp_byte_Variable_24 = 3;0x005ATemp_byte_Variable_25 = 1;0x006ECallFunc_IsValid_ReturnValue_1 = IsValid(InIcon);0x008BTemp_bool_Variable_10 = CallFunc_IsValid_ReturnValue_1;0x009EIcon.SetVisibility(Switch(Temp_bool_Variable_10, false => Temp_byte_Variable_25, true => Temp_byte_Variable_24, default => K2Node_Select_Default_14));0x00F7Icon.SetBrushFromTexture(InIcon, false);0x0125Temp_byte_Variable = 3;0x0139Temp_byte_Variable_13 = 7;0x014DTemp_byte_Variable_14 = 7;0x0161Temp_byte_Variable_15 = 2;0x0175Temp_byte_Variable_16 = 2;0x0189Temp_byte_Variable_17 = 2;0x019DTemp_bool_Variable_11 = InTierLocked;0x01B0Temp_byte_Variable_12 = InStatus;0x01CB/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(Switch(Temp_bool_Variable_11, false => Switch(Temp_byte_Variable_12, 0 => Temp_byte_Variable_17, 1 => Temp_byte_Variable_16, 2 => Temp_byte_Variable_15, 3 => Temp_byte_Variable_14, 4 => Temp_byte_Variable_13, default => K2Node_Select_Default_8), true => Temp_byte_Variable, default => K2Node_Select_Default_9), this, CallFunc_MenuColors_OutputColor_1);0x0289Icon.SetColorAndOpacity(CallFunc_MenuColors_OutputColor_1);0x02B2PopFlow();0x02B3Label_02B3:0x02B3Temp_byte_Variable_8 = 1;0x02C7Temp_byte_Variable_9 = 29;0x02DBTemp_byte_Variable_27 = 0;0x02EFTemp_byte_Variable_28 = 0;0x0303Temp_byte_Variable_29 = 2;0x0317Temp_byte_Variable_30 = 2;0x032BTemp_byte_Variable_31 = 3;0x033FTemp_byte_Variable_26 = InStatus;0x035ATemp_bool_Variable_7 = InShowEquippedAsBorder;0x036DTemp_bool_Variable_12 = InTierLocked;0x0380/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(Switch(Temp_bool_Variable_12, false => Switch(Temp_byte_Variable_26, 0 => Temp_byte_Variable_30, 1 => Temp_byte_Variable_29, 2 => Temp_byte_Variable_28, 3 => Temp_byte_Variable_27, 4 => Switch(Temp_bool_Variable_7, false => Temp_byte_Variable_9, true => Temp_byte_Variable_8, default => K2Node_Select_Default_12), default => K2Node_Select_Default_13), true => Temp_byte_Variable_31, default => K2Node_Select_Default_15), this, CallFunc_MenuColors_OutputColor_3);0x046Aoutline.SetColorAndOpacity(CallFunc_MenuColors_OutputColor_3);0x0493Temp_byte_Variable_10 = 4;0x04A7Temp_byte_Variable_11 = 1;0x04BBCallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(InStatus, 4);0x04DACallFunc_BooleanAND_ReturnValue_3 = BooleanAND(InShowEquippedAsBorder, CallFunc_EqualEqual_ByteByte_ReturnValue_1);0x0500Temp_bool_Variable_8 = CallFunc_BooleanAND_ReturnValue_3;0x0513SelectionOutline.SetVisibility(Switch(Temp_bool_Variable_8, false => Temp_byte_Variable_11, true => Temp_byte_Variable_10, default => K2Node_Select_Default_7));0x056CPopFlow();0x056DLabel_056D:0x056DTemp_byte_Variable_1 = 7;0x0581Temp_byte_Variable_7 = 7;0x0595Temp_byte_Variable_18 = 1;0x05A9Temp_byte_Variable_19 = 29;0x05BDTemp_byte_Variable_21 = 0;0x05D1Temp_byte_Variable_22 = 7;0x05E5Temp_byte_Variable_23 = 7;0x05F9Temp_bool_Variable_1 = InTierLocked;0x060CCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(IsLocked, InShowLockRequirement);0x0632CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, InShowLockIcon);0x0658Temp_bool_Variable_6 = CallFunc_BooleanAND_ReturnValue_2;0x066BTemp_bool_Variable_9 = InShowEquippedAsBorder;0x067ETemp_byte_Variable_20 = InStatus;0x0699/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(Switch(Temp_bool_Variable_1, false => Switch(Temp_byte_Variable_20, 0 => Switch(Temp_bool_Variable_6, false => Temp_byte_Variable_7, true => LockTint, default => K2Node_Select_Default_5), 1 => Temp_byte_Variable_23, 2 => Temp_byte_Variable_22, 3 => Temp_byte_Variable_21, 4 => Switch(Temp_bool_Variable_9, false => Temp_byte_Variable_19, true => Temp_byte_Variable_18, default => K2Node_Select_Default_6), default => K2Node_Select_Default_10), true => Temp_byte_Variable_1, default => K2Node_Select_Default_11), this, CallFunc_MenuColors_OutputColor_2);0x07AFBG.SetColorAndOpacity(CallFunc_MenuColors_OutputColor_2);0x07D8PopFlow();0x07D9Label_07D9:0x07D9CallFunc_BooleanAND_ReturnValue = BooleanAND(IsLocked, InShowLockIcon);0x07FFTemp_bool_Variable_5 = CallFunc_BooleanAND_ReturnValue;0x0812IconSwitch.SetActiveWidget(Switch(Temp_bool_Variable_5, false => Icon, true => LockBar, default => K2Node_Select_Default_4));0x086BTemp_byte_Variable_2 = 3;0x087FTemp_byte_Variable_3 = 2;0x0893Temp_byte_Variable_4 = 8;0x08A7Temp_bool_Variable_3 = InShowLockRequirement;0x08BATemp_bool_Variable_2 = InTierLocked;0x08CD/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(Switch(Temp_bool_Variable_3, false => Switch(Temp_bool_Variable_2, false => Temp_byte_Variable_3, true => Temp_byte_Variable_2, default => K2Node_Select_Default_1), true => Temp_byte_Variable_4, default => K2Node_Select_Default_2), this, CallFunc_MenuColors_OutputColor);0x095CIcon_Lock.SetColorAndOpacity(CallFunc_MenuColors_OutputColor);0x0985Temp_byte_Variable_5 = 4;0x0999Temp_byte_Variable_6 = 1;0x09ADTemp_bool_Variable_4 = InShowLockRequirement;0x09C0LockRequirementText.SetVisibility(Switch(Temp_bool_Variable_4, false => Temp_byte_Variable_6, true => Temp_byte_Variable_5, default => K2Node_Select_Default_3));0x0A19CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(InLockRequirement, false, false, 1, 324);0x0A4ALockRequirementText.SetText(CallFunc_Conv_IntToText_ReturnValue);0x0A77Temp_object_Variable = /Game/UI/Art/Icons/Icons_Misc/Icon_ClassLevel.Icon_ClassLevel;0x0A8ACallFunc_IsValid_ReturnValue = IsValid(LockTexture);0x0AA7Temp_bool_Variable = CallFunc_IsValid_ReturnValue;0x0ABAIcon_Lock.SetBrushFromTexture(Switch(Temp_bool_Variable, false => Temp_object_Variable, true => LockTexture, default => K2Node_Select_Default), false);0x0B14PopFlow();0x0B15Label_0B15:0x0B15return;0x0B17// end of script
Public0x1D
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_ITM_BaseUpgradeIcon(10);0x0021return;0x0023// end of script
EventPublic0x01
void BndEvt__WidgetButton_K2Node_ComponentBoundEvent_79_OnButtonHoverEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ITM_BaseUpgradeIcon(198);0x000Freturn;0x0011// end of script
0x00
void BndEvt__WidgetButton_K2Node_ComponentBoundEvent_92_OnButtonHoverEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ITM_BaseUpgradeIcon(382);0x000Freturn;0x0011// end of script
0x00
void BndEvt__WidgetButton_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ITM_BaseUpgradeIcon(520);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_ITM_BaseUpgradeIcon(int32 EntryPoint)
Script23 statements · 603 bytes of bytecode
0x0000goto [EntryPoint];0x000A/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(29, this, CallFunc_MenuColors_OutputColor);0x003ASelectionOutline.SetColorAndOpacity(CallFunc_MenuColors_OutputColor);0x0063if (!(K2Node_Event_IsDesignTime)) goto Label_0258;0x0071Update(PreviewIcon, PreviewStatus, PreviewLockRequirement, nullptr, 20, PreviewShowEquippedAsBorder, PreviewShowLockIcon, PreviewShowLockRequirement, PreviewTierLocked);0x00C1goto Label_0258;0x00C6/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/SFX/UI/Menu/Button_RollOver_Cue.Button_RollOver_Cue, 1f, 1f, 0f, nullptr, nullptr, true);0x0102Hovered = true;0x010DCallFunc_GetAnimationCurrentTime_ReturnValue = GetAnimationCurrentTime(AnimHover);0x0132CallFunc_PlayAnimation_ReturnValue = PlayAnimation(AnimHover, CallFunc_GetAnimationCurrentTime_ReturnValue, 1, 0, 4f, false);0x0165OnHoverBegin.Broadcast(this);0x0179goto Label_0258;0x017Eif (!(Hovered)) goto Label_0258;0x018CHovered = false;0x0197CallFunc_GetAnimationCurrentTime_ReturnValue_1 = GetAnimationCurrentTime(AnimHover);0x01BCCallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(AnimHover, CallFunc_GetAnimationCurrentTime_ReturnValue_1, 1, 1, 4f, false);0x01EFOnHoverEnd.Broadcast(this);0x0203goto Label_0258;0x0208OnClicked.Broadcast(this);0x021C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/SFX/UI/Menu/Button_Click_keyboard_01_Cue.Button_Click_keyboard_01_Cue, 1f, 1f, 0f, nullptr, nullptr, true);0x0258Label_0258:0x0258return;0x025A// end of script
Final0x04
void OnClicked__DelegateSignature(UITM_BaseUpgradeIcon_C* Widget)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void OnHoverEnd__DelegateSignature(UITM_BaseUpgradeIcon_C* Widget)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void OnHoverBegin__DelegateSignature(UITM_BaseUpgradeIcon_C* Widget)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08

Used by 2

types with a member, parameter or interface of this type