Zdexby TheHolyOneZ
5,372 classes
Class

UITM_SupplyBarItem_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Global_UI_Elements/ITM_SupplyBarItem.ITM_SupplyBarItem_C 0x0289 (649 B) align 8 inherited 0x0260 7 scripted vtable /Game/UI/Global_UI_Elements/ITM_SupplyBarItem
0x00x0289

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08IMG_BorderUImage*9 flagsnullptr
0x08IMG_InnerUImage*9 flagsnullptr
0x01IsActivatedbool6 flagstrue
0x01BorderColoruint86 flags1
0x01InnerColoruint86 flags0
0x01IsBlinkingbool6 flagsfalse
0x04BlinkUnderfloat7 flags0.5
0x01LowColorColoruint86 flags0
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 7

SignatureFlagsNativeParams
void SetProgress(float InProgress)
Script21 statements · 761 bytes of bytecode
0x0000CallFunc_FClamp_ReturnValue = FClamp(InProgress, 0f, 1f);0x002FClampedProgress = CallFunc_FClamp_ReturnValue;0x004ACallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(ClampedProgress, 0f);0x006C/Game/Game/LIB_Game.Default__LIB_Game_C.SelectVisibility(IMG_Inner, 1, 4, CallFunc_Greater_FloatFloat_ReturnValue, this, CallFunc_SelectVisibility_IsVisible, CallFunc_SelectVisibility_VisibilityChanged, CallFunc_SelectVisibility_New_Visibility);0x00C2IsActivated = CallFunc_SelectVisibility_IsVisible;0x00D5Temp_struct_Variable_1 = LinearColor{0.090842f, 0.090842f, 0.090842f, 1f};0x0109/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(BorderColor, this, CallFunc_MenuColors_OutputColor_1);0x0140Temp_bool_Variable_1 = IsActivated;0x0153IMG_Border.SetColorAndOpacity(Switch(Temp_bool_Variable_1, false => Temp_struct_Variable_1, true => CallFunc_MenuColors_OutputColor_1, default => K2Node_Select_Default_1));0x01A8Temp_struct_Variable = LinearColor{0.017642f, 0.017642f, 0.017642f, 1f};0x01DC/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(InnerColor, this, CallFunc_MenuColors_OutputColor);0x0213Temp_bool_Variable = IsActivated;0x0226IMG_Inner.SetColorAndOpacity(Switch(Temp_bool_Variable, false => Temp_struct_Variable, true => CallFunc_MenuColors_OutputColor, default => K2Node_Select_Default));0x027BCallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(ClampedProgress, BlinkUnder);0x02A1CallFunc_BooleanAND_ReturnValue = BooleanAND(IsActivated, CallFunc_Less_FloatFloat_ReturnValue);0x02C7IsBlinking = CallFunc_BooleanAND_ReturnValue;0x02DAif (!(IsBlinking)) goto Label_02F6;0x02E8OnBlinkingFinished();0x02F6Label_02F6:0x02F6return;0x02F8// end of script
Public0x04
void SetColors(uint8 InBorderColor, uint8 InInnerColor, uint8 InLowColorColor)
Script6 statements · 107 bytes of bytecode
0x0000BorderColor = InBorderColor;0x001BInnerColor = InInnerColor;0x0036LowColorColor = InLowColorColor;0x0051SetOn(IsActivated);0x0068return;0x006A// end of script
Public0x03
void SetOn(bool IsOn)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_IsOn = IsOn;0x0012ExecuteUbergraph_ITM_SupplyBarItem(228);0x0021return;0x0023// end of script
0x01
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_ITM_SupplyBarItem(361);0x0021return;0x0023// end of script
EventPublic0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ITM_SupplyBarItem(385);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnBlinkingFinished()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ITM_SupplyBarItem(437);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_ITM_SupplyBarItem(int32 EntryPoint)
Script23 statements · 490 bytes of bytecode
0x0000PushFlow(Label_01E7);0x0005goto [EntryPoint];0x000F/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.SelectMenuColor(InnerColor, LowColorColor, IsBlinking, this, CallFunc_SelectMenuColor_OutputColor);0x0058IMG_Inner.SetColorAndOpacity(CallFunc_SelectMenuColor_OutputColor);0x0081if (!(IsBlinking)) PopFlow();0x008BCallFunc_GetAnimationCurrentTime_ReturnValue = GetAnimationCurrentTime(AnimBlink);0x00B0CallFunc_PlayAnimation_ReturnValue = PlayAnimation(AnimBlink, CallFunc_GetAnimationCurrentTime_ReturnValue, 1, 0, 1f, false);0x00E3PopFlow();0x00E4Temp_float_Variable = 1f;0x00FBTemp_float_Variable_1 = 0f;0x0112Temp_bool_Variable = K2Node_CustomEvent_IsOn;0x0125SetProgress(Switch(Temp_bool_Variable, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default));0x0168PopFlow();0x0169SetOn(IsActivated);0x0180PopFlow();0x0181K2Node_CreateDelegate_OutputDelegate.Bind(this, OnBlinkingFinished);0x0198BindToAnimationFinished(AnimBlink, K2Node_CreateDelegate_OutputDelegate);0x01B4PopFlow();0x01B5WaitOneFrame(this, LatentActionInfo{0xF, -590371204, FName(ExecuteUbergraph_ITM_SupplyBarItem), this});0x01E6PopFlow();0x01E7Label_01E7:0x01E7return;0x01E9// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type