Zdexby TheHolyOneZ
5,372 classes
Class

UOBJ_Elimination_Base_C

: UEliminationObjective : UObjective : UActorComponent : UObject
/Game/GameElements/Objectives/Elimination/OBJ_Elimination_Base.OBJ_Elimination_Base_C 0x0258 (600 B) align 8 inherited 0x0220 9 scripted vtable /Game/GameElements/Objectives/Elimination/OBJ_Elimination_Base
0x00x0258

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x18TitleFText3 flags<FText>
0x18DescriptionFText3 flags<FText>
Inherited from UEliminationObjective 12
OffsetSizeNameTypeFlagsDefault
0x04ObjectCountint32Protected+8 flags0
0x01840x04padding / unreflected
0x08PositioningUDebrisPositioning*Protected+9 flagsnullptr
0x10ExcludeRoomIDsTArray<int32>Protected+3 flags[]
0x28ObjectToSpawnTSoftClassPtr<AActor>Protected+6 flags<SoftClassProperty>
0x08CaveInfluencerUCaveInfluencer*Protected+6 flagsnullptr
0x04DebrisRadiusfloatProtected+6 flags1500
0x01D40x04padding / unreflected
0x10ObjectDebrisTArray<TSoftObjectPtr<UDebrisBase>>Protected+4 flags[]
0x04EnemiesKilledint32NetTransient+9 flags0
0x04EnemiesToKillint32NetTransient+9 flags0
0x10TargetDescriptorsTArray<FEliminationDescriptors>Protected+3 flags[]
0x10TargetQueueTArray<FEliminationDescriptors>TransientProtected+2 flags[]
0x10ActiveEliminationTargetsTArray<FEliminationTarget>TransientProtected+4 flags[]
Inherited from UObjective 16
OffsetSizeNameTypeFlagsDefault
0x10OnObjectiveUpdatedFMulticastScriptDelegate4 flags<delegate>
0x00C00x08padding / unreflected
0x08ObjectiveWidgetClassTSubclassOf<UObjectiveWidget>Protected+9 flagsnullptr
0x38MissionShoutsFMissionShoutsProtected+3 flags{AfterDropPodExit=nullptr, OnExitPodDescending=nullptr, OnE…
0x18MissionDescriptionFTextProtected+4 flags<FText>
0x04CompletionRewardInCreditsint32Protected+8 flags0
0x04CompletionRewardInXPint32Protected+8 flags0
0x01ScaleObjectiveToMissionboolProtected+8 flagstrue
0x01bHasReturnObjectiveboolProtected+8 flagsfalse
0x01RequiredReturnObjectiveCompletedboolTransientProtected+6 flagsfalse
0x01ShowObjectiveInHUDboolProtected+8 flagstrue
0x012C0x04padding / unreflected
0x08ObjectiveCompletedStatUMissionStat*Protected+8 flagsnullptr
0x28OptionalObjectiveWidgetClassTSoftClassPtr<UOptionalObjectiveWidget>Protected+6 flags<SoftClassProperty>
0x04IsPrimaryObjectiveint32NetTransient+9 flags-1
0x01bIsNeededForMissionCompletionboolNetTransient+8 flagsfalse
0x01650x03padding / unreflected
0x04MissionScalefloatTransientProtected+5 flags1
0x016C0x04padding / unreflected
0x10BannedInBiomesTArray<UBiome*>Protected+3 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 9

SignatureFlagsNativeParams
UTexture2D* GetInMissionCounterIcon()
Script3 statements · 30 bytes of bytecode
0x0000ReturnValue = /Game/UI/Art/Milestones/Kill_Dreadnought.Kill_Dreadnought;0x0013return ReturnValue;0x001D// end of script
EventPublic0x08
FText GetInMissionCounterText()
Script17 statements · 511 bytes of bytecode
0x0000K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Current";0x0024K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x0041K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x005EK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = EnemiesKilled;0x0082K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00A2K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x00BFK2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Required";0x00E4K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x0101K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x011EK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = EnemiesToKill;0x0142K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x0162K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x017FK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData, K2Node_MakeStruct_FormatArgumentData_1};0x019CCallFunc_Format_ReturnValue = Format(FText::AsCultureInvariant("{Current}/{Required}"), K2Node_MakeArray_Array);0x01D9ReturnValue = CallFunc_Format_ReturnValue;0x01F4return ReturnValue;0x01FE// end of script
EventPublic0x18
UTexture2D* GetObjectiveIcon()
Script3 statements · 30 bytes of bytecode
0x0000ReturnValue = /Game/UI/Art/Icons/Icons_Resources/New_Resource_Icons/Icon_Kill_Dreadnought_Objective.Icon_Kill_Dreadnought_Objective;0x0013return ReturnValue;0x001D// end of script
EventPublic0x08
int32 GetObjectiveAmount(float missionLength)
Script5 statements · 121 bytes of bytecode
0x0000CallFunc_Multiply_IntFloat_ReturnValue = Multiply_IntFloat(ObjectCount, missionLength);0x002ECallFunc_FFloor_ReturnValue = FFloor(CallFunc_Multiply_IntFloat_ReturnValue);0x0053ReturnValue = CallFunc_FFloor_ReturnValue;0x006Ereturn ReturnValue;0x0078// end of script
EventPublic0x08
FText GetInMissionText()
Script3 statements · 38 bytes of bytecode
0x0000ReturnValue = Title;0x001Breturn ReturnValue;0x0025// end of script
EventPublic0x18
FText GetObjectiveDescription(float missionLength)
Script12 statements · 334 bytes of bytecode
0x0000CallFunc_GetObjectiveAmount_ReturnValue = GetObjectiveAmount(missionLength);0x0029K2Node_MakeStruct_FormatArgumentData.ArgumentName = "count";0x004BK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x0068K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x0085K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_GetObjectiveAmount_ReturnValue;0x00A9K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00C9K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x00E6K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x00FACallFunc_Format_ReturnValue = Format(Description, K2Node_MakeArray_Array);0x0128ReturnValue = CallFunc_Format_ReturnValue;0x0143return ReturnValue;0x014D// end of script
EventPublic0x20
void ReceiveTargetKilled()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OBJ_Elimination_Base(10);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTargetSpawned()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OBJ_Elimination_Base(278);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_OBJ_Elimination_Base(int32 EntryPoint)
Script19 statements · 473 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetWorldSubsystem_ReturnValue = GetWorldSubsystem(this, /Script/FSD.MusicManager);0x0028CallFunc_GetWorldSubsystem_ReturnValue.StopCategory(/Game/Audio/Music/Categories/MSC_Wave.MSC_Wave);0x0051CallFunc_GetFSDGameMode_ReturnValue = GetFSDGameMode(this);0x0066CallFunc_GetWaveManager_ReturnValue = CallFunc_GetFSDGameMode_ReturnValue.GetWaveManager();0x0090CallFunc_GetWaveManager_ReturnValue.PopDisableNormalWaves(this);0x00B1CallFunc_GetFSDGameMode_ReturnValue = GetFSDGameMode(this);0x00C6CallFunc_GetWaveManager_ReturnValue = CallFunc_GetFSDGameMode_ReturnValue.GetWaveManager();0x00F0CallFunc_GetWaveManager_ReturnValue.PopDisableScriptedWaves(this);0x0111goto Label_01D6;0x0116CallFunc_GetFSDGameMode_ReturnValue_1 = GetFSDGameMode(this);0x012BCallFunc_GetWaveManager_ReturnValue_1 = CallFunc_GetFSDGameMode_ReturnValue_1.GetWaveManager();0x0155CallFunc_GetWaveManager_ReturnValue_1.PushDisableNormalWaves(this);0x0176CallFunc_GetFSDGameMode_ReturnValue = GetFSDGameMode(this);0x018BCallFunc_GetWaveManager_ReturnValue = CallFunc_GetFSDGameMode_ReturnValue.GetWaveManager();0x01B5CallFunc_GetWaveManager_ReturnValue.PushDisableScriptedWaves(this);0x01D6Label_01D6:0x01D6return;0x01D8// end of script
Final0x04

Subclasses 1