0x00x02C0
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | Phase | int32 | 7 flags | 1 | |
| 0x01 | bTickNewlySpawned | bool | 7 flags | true | |
| 0x022D | 0x03 | padding / unreflected | |||
| 0x10 | AIEnemyRightToAttackInfo | FEndAIEnemyRightToAttackInfo | Protected+5 flags | {CountMax=0, IntervalMax=0, ApplyMembrsNumLine=0} | |
| 0x0240 | 0x80 | unreflected bytes to end of AEndBattleSceneBlueprint | |||
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bShowImmediatelyRegardlessOfFrameLimit : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 6 | bool | Transient+4 flags | false | |
| 0x005D | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A0 | 0x04 | padding / unreflected | |||
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x00FC | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x011C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0150 | 0x08 | padding / unreflected | |||
| 0x10 | layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0198 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 45
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SwitchCharaState(const EEndBattleSceneCharaStateType& State, const FName& CharaName, bool bExecInState) | FinalNative+1 flags | 0x0D | |
| void SetPhase(int32 Value) | FinalNative+1 flags | 0x04 | |
| void SetCapturableBySummon(bool capturable) | FinalNative+1 flags | 0x01 | |
| void ResetSummonCondition() | FinalNative+1 flags | 0x00 | |
| void RequestAbilityToAI(AEndCharacter* Character, const FName& AbilityId, const FLatentActionInfo& LatentInfo) | FinalNative+1 flags | 0x28 | |
| void OnTakeDamage(int32 Damage, const FName& CauserCharaName, const FName& DamagedCharaName, const FName& AbilityId, bool bBind, bool bGuard, const FName& hitBoneName, bool bAttributeHit, bool bResistHit, const FName& DamageSourceID, const EEndBattleAttributeType& appendAttribute, float justHitRotYaw, const FVector& hitPosition, bool bHeal, bool bBurst, bool bLock) | EventPublic | 0x4B | |
| void OnStartBattleJenovaLife() | EventPublic | 0x00 | |
| void OnRemoveStatusChangeID(const FName& CharaName, const TArray<void>& IDs) | EventPublic | 0x18 | |
| void OnReadyBattleTalk(const FName& territoryID) | EventPublic | 0x08 | |
| void OnPostEntryBattleScene() | EventPublic | 0x00 | |
| void OnMotionMessage(const FName& CharaName, const FName& MotionName) | EventPublic | 0x10 | |
| void OnMetaMessage(const FString& InMessage) | EventPublic | 0x10 | |
| void OnIncrementBattleCountPerID(const FName& CauserCharaName, const FName& TargetCharaName, const EEndBattleCountLogType& Type, const FName& ID, int32 Count) | EventPublic | 0x20 | |
| void OnExitDummyBattleScene() | EventPublic | 0x00 | |
| void OnExitBattleScene() | EventPublic | 0x00 | |
| void OnEntryDummyBattleScene(const FName& battleScenenBPName, const FName& territoryID) | EventPublic | 0x10 | |
| void OnEntryBattleScene(const FName& battleScenenBPName, const FName& territoryID) | EventPublic | 0x10 | |
| void OnEndTalkTriggerBoxCollide(const FName& TriggerBoxActorName, const FName& CollideCharaName) | EventPublic | 0x10 | |
| void OnEndRailCamera(const FName& RailCameraID) | EventPublic | 0x08 | |
| void OnEndCutScene(const FName& CutSceneID) | EventPublic | 0x08 | |
| void OnEndCombinationAbility(const FName& CombinationAbilityId, bool hitDamageSource, const FName& useCharacterName) | EventPublic | 0x14 | |
| void OnDLCSummonUltimateMagicEnd() | EventPublic | 0x00 | |
| void OnCutSceneMessageInvoke(const FName& Message) | EventPublic | 0x08 | |
| void OnCollideBattleTalkColideBox(const FName& ColideBoxName, AEndCharacter* OwnerChara, const FName& DamageSourceID, const FEndDataObjectBattleDamageSourceAccessor& DamageSourceDataObject) | EventPublic | 0x38 | |
| void OnCharaSyncAction(const FName& AttackedCharaName, const FName& ReceivedCharaName, const EEndBattleSyncActionStateType& StateType, int32 StateCount, const FName& SyncActionID, const FName& CauserCharaName) | EventPublic | 0x28 | |
| void OnCharaSpecialStatusChange(const FName& ownerCharaName, const FName& SpecialStatusChangeID, const EEndBattleSpecialStatusChangeType& Type, const FName& StateId, const TArray<TArray<TArray<void>>>& Params, const TArray<TArray<void>>& ParamIDs, const TArray<void>& ParamActors) | EventPublic | 0x50 | |
| void OnCharaPartsDamage(const FName& CauserCharaName, const FName& DamagedCharaName, const FName& PartsID, const FName& CategoryID, int32 RemainHP, float RemainHPPer) | EventPublic | 0x28 | |
| void OnCharaPartsBreak(const FName& CauserCharaName, const FName& BrokenCharaName, const FName& PartsID, const FName& CategoryID, int32 CategoryBreakCount) | EventPublic | 0x24 | |
| void OnBPMessageFromAIBP(AEndCharacter* SendCharacter, const FName& Message) | EventPublic | 0x10 | |
| void OnBeginTalkTriggerBoxCollide(const FName& TriggerBoxActorName, const FName& CollideCharaName) | EventPublic | 0x10 | |
| void OnBeginCutScene(const FName& CutSceneID) | EventPublic | 0x08 | |
| void OnBeginCombinationAbility(const FName& CombinationAbilityId) | EventPublic | 0x08 | |
| void OnBattleTalkInterrupted(const FName& TalkID, const EEndBattleTalkInterruptReason& SkipReason) | EventPublic | 0x09 | |
| void OnBattleTalkEnded(const FName& TalkID) | EventPublic | 0x08 | |
| void OnAddStatusChangeID(const FName& CharaName, const TArray<void>& IDs) | EventPublic | 0x18 | |
| FName GetTerritoryID() | FinalNative+1 flags | 0x08 | |
| int32 GetPhase() | FinalNative+1 flags | 0x04 | |
| TArray<void> GetEnemyAIGroupMembers(const FName& GroupId, bool bIgnoreLeader) | FinalNative+1 flags | 0x20 | |
| FName GetBattleSceneBPName() | FinalNative+1 flags | 0x08 | |
| void ForceSuspendActionToEnemyAIAll() | FinalNative+1 flags | 0x00 | |
| void DoOnceWithThen(const EEndDoOnceCode& Code, const FLatentActionInfo& LatentInfo, const EEndDoOnceOutCode& Result) | FinalNative+1 flags | 0x21 | |
| FName ConvertMultiTalkPlayTriggerID(const FName& TalkPlayTriggerID) | FinalNative+1 flags | 0x10 | |
| void ChangePhase(int32 _phase) | EventPublic | 0x04 | |
| void BattleSceneDelay(float Duration, const FLatentActionInfo& LatentInfo) | FinalNative+1 flags | 0x20 | |
| void ApplyAIEnemyRightToAttack() | FinalNative+1 flags | 0x00 |