Zdexby TheHolyOneZ
6,272 classes
Class

Abtsc_COMMON_VR_C

: AEndBattleSceneBlueprint : AActor : UObject
/Game/BluePrint/BattleScene/Common/btsc_COMMON_VR.btsc_COMMON_VR_C 0x02D0 (720 B) align 8 inherited 0x02C0 2 scripted vtable /Game/BluePrint/BattleScene/Common/btsc_COMMON_VR
0x00x02D0

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+3 flags{}
0x08DefaultSceneRootUSceneComponent*8 flagsnullptr
Inherited from AEndBattleSceneBlueprint 3
OffsetSizeNameTypeFlagsDefault
0x04Phaseint327 flags1
0x01bTickNewlySpawnedbool7 flagstrue
0x022D0x03padding / unreflected
0x10AIEnemyRightToAttackInfoFEndAIEnemyRightToAttackInfoProtected+5 flags{CountMax=0, IntervalMax=0, ApplyMembrsNumLine=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 2

SignatureFlagsNativeParams
void OnEntryBattleScene(const FName& battleScenenBPName, const FName& territoryID)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_battleScenenBPName = battleScenenBPName;0x0012PersistentFrame.K2Node_Event_territoryID = territoryID;0x0024ExecuteUbergraph_btsc_COMMON_VR(965);0x0033return;0x0035// end of script
EventPublic0x10
void ExecuteUbergraph_btsc_COMMON_VR(int32 EntryPoint)
Script57 statements · 1,188 bytes of bytecode
0x0000PushFlow(Label_04A1);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPrintString(this, "VR\\u51e6\\u7406\\uff1a\\u7e04\\u5f35\\u308a\\u5224\\u5b9a\\u30df\\u30b9", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x005EPopFlow();0x005FLabel_005F:0x005FPushFlow(Label_0121);0x0064CallFunc_GetBattleMembers_ReturnValue = GetBattleMembers();0x0080/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetBattleMembers_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00BBAddCombinationGauge(CallFunc_Array_Get_Item, 2);0x00D3PrintString(this, "VR\\u51e6\\u7406\\uff1a\\u9023\\u643a\\u30b2\\u30fc\\u30b82", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x0120PopFlow();0x0121Label_0121:0x0121CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x014BTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0166Label_0166:0x0166CallFunc_GetBattleMembers_ReturnValue = GetBattleMembers();0x0182CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetBattleMembers_ReturnValue);0x01BDCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x01E3if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x01EDTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x0208goto Label_005F;0x020DLabel_020D:0x020DTemp_int_Array_Index_Variable = 0;0x0224goto Label_0166;0x0229Label_0229:0x0229PushFlow(Label_02A6);0x022EBPSetPlayerLimit(0, 900);0x023FBPSetPlayerLimit(1, 900);0x0250PrintString(this, "VR\\u51e6\\u7406\\uff1a\\u30ea\\u30df\\u30c3\\u30c8\\u30b2\\u30fc\\u30b8900", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x02A5PopFlow();0x02A6Label_02A6:0x02A6CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x02D0Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x02EBLabel_02EB:0x02EBCallFunc_GetBattleMembers_ReturnValue_1 = GetBattleMembers();0x0307CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetBattleMembers_ReturnValue_1);0x0342CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0368if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0372Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x038Dgoto Label_0229;0x0392Label_0392:0x0392Temp_int_Loop_Counter_Variable = 0;0x03A9Temp_int_Array_Index_Variable_1 = 0;0x03C0goto Label_02EB;0x03C5CallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(K2Node_Event_territoryID);0x03EAK2Node_SwitchString_CmpSuccess = NotEqual_StriStri(CallFunc_Conv_NameToString_ReturnValue, "terVR_COL20_TutorialBtl_01_030");0x0427if (!(K2Node_SwitchString_CmpSuccess)) goto Label_0392;0x0435K2Node_SwitchString_CmpSuccess = NotEqual_StriStri(CallFunc_Conv_NameToString_ReturnValue, "terVR_COL30_TutorialBtl_01_020");0x0472if (!(K2Node_SwitchString_CmpSuccess)) goto Label_0485;0x0480goto Label_000F;0x0485Label_0485:0x0485Temp_int_Loop_Counter_Variable_1 = 0;0x049Cgoto Label_020D;0x04A1Label_04A1:0x04A1return;0x04A3// end of script
Final0x04