0x00x02D0
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+3 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 8 flags | nullptr |
Inherited from AEndBattleSceneBlueprint 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | Phase | int32 | 7 flags | 1 | |
| 0x01 | bTickNewlySpawned | bool | 7 flags | true | |
| 0x022D | 0x03 | padding / unreflected | |||
| 0x10 | AIEnemyRightToAttackInfo | FEndAIEnemyRightToAttackInfo | Protected+5 flags | {CountMax=0, IntervalMax=0, ApplyMembrsNumLine=0} | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bShowImmediatelyRegardlessOfFrameLimit : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 6 | bool | Transient+4 flags | false | |
| 0x005D | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A0 | 0x04 | padding / unreflected | |||
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x00FC | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x011C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0150 | 0x08 | padding / unreflected | |||
| 0x10 | layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0198 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void OnEntryBattleScene(const FName& battleScenenBPName, const FName& territoryID)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_battleScenenBPName = battleScenenBPName;0x0012PersistentFrame.K2Node_Event_territoryID = territoryID;0x0024ExecuteUbergraph_btsc_COMMON_VR(965);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void ExecuteUbergraph_btsc_COMMON_VR(int32 EntryPoint)Script57 statements · 1,188 bytes of bytecode0x0000PushFlow(Label_04A1);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPrintString(this, "VR\\u51e6\\u7406\\uff1a\\u7e04\\u5f35\\u308a\\u5224\\u5b9a\\u30df\\u30b9", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x005EPopFlow();0x005FLabel_005F:0x005FPushFlow(Label_0121);0x0064CallFunc_GetBattleMembers_ReturnValue = GetBattleMembers();0x0080/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetBattleMembers_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00BBAddCombinationGauge(CallFunc_Array_Get_Item, 2);0x00D3PrintString(this, "VR\\u51e6\\u7406\\uff1a\\u9023\\u643a\\u30b2\\u30fc\\u30b82", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x0120PopFlow();0x0121Label_0121:0x0121CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x014BTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0166Label_0166:0x0166CallFunc_GetBattleMembers_ReturnValue = GetBattleMembers();0x0182CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetBattleMembers_ReturnValue);0x01BDCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x01E3if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x01EDTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x0208goto Label_005F;0x020DLabel_020D:0x020DTemp_int_Array_Index_Variable = 0;0x0224goto Label_0166;0x0229Label_0229:0x0229PushFlow(Label_02A6);0x022EBPSetPlayerLimit(0, 900);0x023FBPSetPlayerLimit(1, 900);0x0250PrintString(this, "VR\\u51e6\\u7406\\uff1a\\u30ea\\u30df\\u30c3\\u30c8\\u30b2\\u30fc\\u30b8900", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x02A5PopFlow();0x02A6Label_02A6:0x02A6CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x02D0Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x02EBLabel_02EB:0x02EBCallFunc_GetBattleMembers_ReturnValue_1 = GetBattleMembers();0x0307CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetBattleMembers_ReturnValue_1);0x0342CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0368if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0372Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x038Dgoto Label_0229;0x0392Label_0392:0x0392Temp_int_Loop_Counter_Variable = 0;0x03A9Temp_int_Array_Index_Variable_1 = 0;0x03C0goto Label_02EB;0x03C5CallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(K2Node_Event_territoryID);0x03EAK2Node_SwitchString_CmpSuccess = NotEqual_StriStri(CallFunc_Conv_NameToString_ReturnValue, "terVR_COL20_TutorialBtl_01_030");0x0427if (!(K2Node_SwitchString_CmpSuccess)) goto Label_0392;0x0435K2Node_SwitchString_CmpSuccess = NotEqual_StriStri(CallFunc_Conv_NameToString_ReturnValue, "terVR_COL30_TutorialBtl_01_020");0x0472if (!(K2Node_SwitchString_CmpSuccess)) goto Label_0485;0x0480goto Label_000F;0x0485Label_0485:0x0485Temp_int_Loop_Counter_Variable_1 = 0;0x049Cgoto Label_020D;0x04A1Label_04A1:0x04A1return;0x04A3// end of script | Final | 0x04 |