Zdexby TheHolyOneZ
6,272 classes
Class

Abtsc_ptleader_Immotality_C

: AEndBattleSceneBlueprint : AActor : UObject
/Game/BluePrint/BattleScene/Common/btsc_ptleader_Immotality.btsc_ptleader_Immotality_C 0x02D0 (720 B) align 8 inherited 0x02C0 3 scripted vtable /Game/BluePrint/BattleScene/Common/btsc_ptleader_Immotality
0x00x02D0

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+3 flags{}
0x08DefaultSceneRootUSceneComponent*8 flagsnullptr
Inherited from AEndBattleSceneBlueprint 3
OffsetSizeNameTypeFlagsDefault
0x04Phaseint327 flags1
0x01bTickNewlySpawnedbool7 flagstrue
0x022D0x03padding / unreflected
0x10AIEnemyRightToAttackInfoFEndAIEnemyRightToAttackInfoProtected+5 flags{CountMax=0, IntervalMax=0, ApplyMembrsNumLine=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 3

SignatureFlagsNativeParams
void OnEntryBattleScene(const FName& battleScenenBPName, const FName& territoryID)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_battleScenenBPName = battleScenenBPName;0x0012PersistentFrame.K2Node_Event_territoryID = territoryID;0x0024ExecuteUbergraph_btsc_ptleader_Immotality(221);0x0033return;0x0035// end of script
EventPublic0x10
void OnExitBattleScene()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_btsc_ptleader_Immotality(10);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_btsc_ptleader_Immotality(int32 EntryPoint)
Script20 statements · 553 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetPartyLeader_ReturnValue = GetPartyLeader();0x001ESetImmotality(CallFunc_GetPartyLeader_ReturnValue, false);0x0032CallFunc_GetPartyLeader_ReturnValue = GetPartyLeader();0x0046CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_GetPartyLeader_ReturnValue);0x006BCallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, "\\u7121\\u6575\\u89e3\\u9664");0x009BPrintString(this, CallFunc_Concat_StrStr_ReturnValue_1, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x00D8goto Label_0226;0x00DDCallFunc_GetPartyLeader_ReturnValue = GetPartyLeader();0x00F1SetImmotality(CallFunc_GetPartyLeader_ReturnValue, true);0x0105CallFunc_GetPartyLeader_ReturnValue = GetPartyLeader();0x0119CallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(K2Node_Event_territoryID);0x013ECallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_GetPartyLeader_ReturnValue);0x0163CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_Conv_NameToString_ReturnValue, "\\uff1a ");0x018FCallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_GetDisplayName_ReturnValue);0x01BDCallFunc_Concat_StrStr_ReturnValue_3 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_2, "\\u7121\\u6575");0x01E9PrintString(this, CallFunc_Concat_StrStr_ReturnValue_3, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x0226Label_0226:0x0226return;0x0228// end of script
Final0x04