Enum EAutoMagicTargetPriorityType Path C++ Link /Script/EndGame.EAutoMagicTargetPriorityType underlying uint8 /Script/EndGame Values 3 NameValueHex EnemyRank00x00IsBurst10x01EAutoMagicTargetPriorityType_MAX20x02 // /Script/EndGame.EAutoMagicTargetPriorityType enum class EAutoMagicTargetPriorityType : uint8 { EnemyRank = 0, IsBurst = 1, EAutoMagicTargetPriorityType_MAX = 2, };