| bool WorldType__InPIEWorld(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool WorldType__InGameInstanceWorld(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool WorldType__InEditorWorld(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| UUserWidget* WidgetGetParentOfClass(UWidget* ChildWidget, TSubclassOf<UUserWidget> WidgetClass) | FinalNative+2 flags | | 0x18 |
| void WidgetGetChildrenOfClass(UWidget* ParentWidget, const TArray<UUserWidget*>& ChildWidgets, TSubclassOf<UUserWidget> WidgetClass, bool bImmediateOnly) | FinalNative+2 flags | | 0x21 |
| bool ViewportPositionDeproject(UObject* WorldContextObject, const FVector2D& ViewportPosition, const FVector& OutWorldOrigin, const FVector& OutWorldDirection) | FinalNative+2 flags | | 0x49 |
| bool Viewport__SetMousePosition(APlayerController* ThePC, const float& PosX, const float& PosY) | FinalNative+2 flags | | 0x11 |
| bool Viewport__GetMousePosition(APlayerController* ThePC, const float& PosX, const float& PosY) | FinalNative+2 flags | | 0x11 |
| bool Viewport__GetCenterOfViewport(APlayerController* ThePC, const float& PosX, const float& PosY) | FinalNative+2 flags | | 0x11 |
| void VictorySortStringArray(const TArray<FString>& StringArray, const TArray<FString>& StringArrayRef) | FinalNative+2 flags | | 0x20 |
| void VictorySortIntArray(const TArray<int32>& IntArray, const TArray<int32>& IntArrayRef) | FinalNative+2 flags | | 0x20 |
| void VictorySortFloatArray(const TArray<float>& FloatArray, const TArray<float>& FloatArrayRef) | FinalNative+2 flags | | 0x20 |
| void VictorySimulateMouseWheel(const float& Delta) | FinalNative+2 flags | | 0x04 |
| void VictorySimulateKeyPress(APlayerController* ThePC, const FKey& Key, const EInputEvent& EventType) | FinalNative+2 flags | | 0x21 |
| void VictorySetCustomConfigVar_Vector2D(const FString& SectionName, const FString& VariableName, const FVector2D& Value) | FinalNative+2 flags | | 0x30 |
| void VictorySetCustomConfigVar_Vector(const FString& SectionName, const FString& VariableName, const FVector& Value) | FinalNative+2 flags | | 0x38 |
| void VictorySetCustomConfigVar_String(const FString& SectionName, const FString& VariableName, const FString& Value) | FinalNative+2 flags | | 0x30 |
| void VictorySetCustomConfigVar_Rotator(const FString& SectionName, const FString& VariableName, const FRotator& Value) | FinalNative+2 flags | | 0x38 |
| void VictorySetCustomConfigVar_Int(const FString& SectionName, const FString& VariableName, int32 Value) | FinalNative+2 flags | | 0x24 |
| void VictorySetCustomConfigVar_Float(const FString& SectionName, const FString& VariableName, float Value) | FinalNative+2 flags | | 0x24 |
| void VictorySetCustomConfigVar_Color(const FString& SectionName, const FString& VariableName, const FLinearColor& Value) | FinalNative+2 flags | | 0x30 |
| void VictorySetCustomConfigVar_Bool(const FString& SectionName, const FString& VariableName, bool Value) | FinalNative+2 flags | | 0x21 |
| bool VictoryIsApplicationRunning(int32 ProcessId) | FinalNative+2 flags | | 0x05 |
| void VictoryIntPlusEquals(const int32& int, int32 Add, const int32& IntOut) | FinalNative+2 flags | | 0x0C |
| void VictoryIntMinusEquals(const int32& int, int32 Sub, const int32& IntOut) | FinalNative+2 flags | | 0x0C |
| FVector2D VictoryGetCustomConfigVar_Vector2D(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x38 |
| FVector VictoryGetCustomConfigVar_Vector(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x40 |
| FString VictoryGetCustomConfigVar_String(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x38 |
| FRotator VictoryGetCustomConfigVar_Rotator(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x40 |
| int32 VictoryGetCustomConfigVar_Int(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x28 |
| float VictoryGetCustomConfigVar_Float(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x28 |
| FLinearColor VictoryGetCustomConfigVar_Color(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x34 |
| bool VictoryGetCustomConfigVar_Bool(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x22 |
| FString VictoryGetApplicationName(int32 ProcessId) | FinalNative+2 flags | | 0x18 |
| void VictoryFloatPlusEquals(const float& float, float Add, const float& FloatOut) | FinalNative+2 flags | | 0x0C |
| void VictoryFloatMinusEquals(const float& float, float Sub, const float& FloatOut) | FinalNative+2 flags | | 0x0C |
| void VictoryCreateProc(const int32& ProcessId, const FString& FullPathOfProgramToRun, const TArray<FString>& CommandlineArgs, bool Detach, bool Hidden, int32 Priority, const FString& OptionalWorkingDirectory, URamaVictoryPluginCreateProcessPipe* ReadPipeObject) | FinalNative+2 flags | | 0x48 |
| void Victory_SetTimeStamp(const FString& File, const FDateTime& Timestamp) | FinalNative+2 flags | | 0x18 |
| void Victory_SaveStringToOSClipboard(const FString& ToClipboard) | FinalNative+2 flags | | 0x10 |
| bool Victory_SavePixels(const FString& FullFilePath, int32 Width, int32 Height, const TArray<FLinearColor>& ImagePixels, bool SaveAsBMP, bool SRGB, const FString& ErrorString) | FinalNative+2 flags | | 0x41 |
| UTexture2D* Victory_LoadTexture2D_FromFileByExtension(const FString& FullFilePath, const EJoyImageFormats& ImageFormat, const bool& IsValid, const int32& Width, const int32& Height) | FinalNative+2 flags | | 0x28 |
| UTexture2D* Victory_LoadTexture2D_FromFile_Pixels(const FString& FullFilePath, const EJoyImageFormats& ImageFormat, const bool& IsValid, const int32& Width, const int32& Height, const TArray<FLinearColor>& OutPixels) | FinalNative+2 flags | | 0x38 |
| UTexture2D* Victory_LoadTexture2D_FromFile(const FString& FullFilePath, const bool& IsValid, const int32& Width, const int32& Height) | FinalNative+2 flags | | 0x28 |
| void Victory_GetStringFromOSClipboard(const FString& FromClipboard) | FinalNative+2 flags | | 0x10 |
| bool Victory_GetPixelsArrayFromT2D(UTexture2D* T2D, const int32& TextureWidth, const int32& TextureHeight, const TArray<FLinearColor>& PixelArray) | FinalNative+2 flags | | 0x21 |
| bool Victory_GetPixelFromT2D(UTexture2D* T2D, int32 X, int32 Y, const FLinearColor& PixelColor) | FinalNative+2 flags | | 0x21 |
| FDateTime Victory_GetFileTimeStamp(const FString& File) | FinalNative+2 flags | | 0x18 |
| bool Victory_GetFilesInRootAndAllSubFolders(const TArray<FString>& Files, const FString& RootFolderFullPath, const FString& Ext) | FinalNative+2 flags | | 0x31 |
| bool Victory_GetFiles(const TArray<FString>& Files, const FString& RootFolderFullPath, const FString& Ext) | FinalNative+2 flags | | 0x31 |
| bool Victory_Get_Pixel(const TArray<FLinearColor>& Pixels, int32 ImageHeight, int32 X, int32 Y, const FLinearColor& FoundColor) | FinalNative+2 flags | | 0x2D |
| void UTCToLocal(const FDateTime& UTCTime, const FDateTime& LocalTime) | FinalNative+2 flags | | 0x10 |
| int32 Text_ToInt(FText& Text, bool UseDotForThousands) | FinalNative+2 flags | | 0x20 |
| float Text_ToFloat(FText& Text, bool UseDotForThousands) | FinalNative+2 flags | | 0x20 |
| FString String__CombineStrings_Multi(const FString& A, const FString& B) | FinalNative+2 flags | | 0x30 |
| FString String__CombineStrings(const FString& StringFirst, const FString& StringSecond, const FString& Separator, const FString& StringFirstLabel, const FString& StringSecondLabel) | FinalNative+2 flags | | 0x60 |
| void ServerTravel(UObject* WorldContextObject, const FString& MapName, bool bSkipNotifyPlayers) | FinalNative+2 flags | | 0x19 |
| void RemoveAllWidgetsOfClass(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetClass) | FinalNative+2 flags | | 0x10 |
| float NegateFloat(float A) | FinalNative+2 flags | | 0x08 |
| bool LoadStringFromFile(const FString& Result, const FString& FullFilePath) | FinalNative+2 flags | | 0x21 |
| bool LoadStringArrayFromFile(const TArray<FString>& StringArray, const int32& ArraySize, const FString& FullFilePath, bool ExcludeEmptyLines) | FinalNative+2 flags | | 0x2A |
| UObject* LoadObjectFromAssetPath(TSubclassOf<UObject> ObjectClass, const FName& Path, const bool& IsValid) | FinalNative+2 flags | | 0x20 |
| bool IsWidgetOfClassInViewport(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetClass) | FinalNative+2 flags | | 0x11 |
| bool IsAlphaNumeric(const FString& String) | FinalNative+2 flags | | 0x11 |
| UPanelSlot* InsertChildAt(UWidget* Parent, int32 Index, UWidget* Content) | FinalNative+2 flags | | 0x20 |
| bool HasSubstring(const FString& SearchIn, const FString& Substring, const ESearchCase& SearchCase, const ESearchDir& SearchDir) | FinalNative+2 flags | | 0x23 |
| UWidget* GetWidgetFromName(UUserWidget* ParentUserWidget, const FName& Name) | FinalNative+2 flags | | 0x18 |
| void GetUTCFromUnixTimeStamp(int64 UnixTimeStamp, const FDateTime& UTCTime) | FinalNative+2 flags | | 0x10 |
| int64 GetUnixTimeStamp(const FDateTime& UTCTime) | FinalNative+2 flags | | 0x10 |
| bool GetStaticMeshVertexLocations(UStaticMeshComponent* Comp, const TArray<FVector>& VertexPositions, int32 LODIndex) | FinalNative+2 flags | | 0x1D |
| FName GetObjectPath(UObject* Obj) | FinalNative+2 flags | | 0x10 |
| void GetNamesOfLoadedLevels(UObject* WorldContextObject, const TArray<FString>& NamesOfLoadedLevels) | FinalNative+2 flags | | 0x18 |
| UUserWidget* GetFirstWidgetOfClass(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetClass, bool TopLevelOnly) | FinalNative+2 flags | | 0x20 |
| AActor* GetClosestActorOfClassInRadiusOfLocation(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const FVector& Center, float Radius, const bool& IsValid) | FinalNative+2 flags | | 0x38 |
| AActor* GetClosestActorOfClassInRadiusOfActor(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, AActor* ActorCenter, float Radius, const bool& IsValid) | FinalNative+2 flags | | 0x28 |
| int32 GetAllBoneNamesBelowBone(USkeletalMeshComponent* SkeletalMeshComp, const FName& StartingBoneName, const TArray<FName>& BoneNames) | FinalNative+2 flags | | 0x24 |
| bool GenerateUniqueContentRelativeFileName(const FString& ContentRelativeFilePath, const FString& ContentRelativeNewFileName, const FString& AbsolutePath, bool CreateFolderTree) | FinalNative+2 flags | | 0x32 |
| void FlashGameOnTaskBar(APlayerController* PC, bool FlashContinuous, int32 MaxFlashCount, int32 FlashFrequencyMilliseconds) | FinalNative+2 flags | | 0x14 |
| bool FileIO__SaveStringTextToFile(const FString& SaveDirectory, const FString& JoyfulFileName, const FString& SaveText, bool AllowOverWriting, bool AllowAppend) | FinalNative+2 flags | | 0x33 |
| bool FileIO__SaveStringArrayToFile(const FString& SaveDirectory, const FString& JoyfulFileName, const TArray<FString>& SaveText, bool AllowOverWriting, bool AllowAppend) | FinalNative+2 flags | | 0x33 |
| UStaticMesh* CreateStaticMeshAssetFromDynamicMesh(const FString& ContentFolderPath, UDynamicMeshComponent* DynamicMeshComp, const FString& Status, const FString& NewAssetFilePath, const bool& Success) | FinalNative+2 flags | | 0x48 |
| bool ClosestPointsOnTwoLines(const FVector& closestPointLine1, const FVector& closestPointLine2, const FVector& LinePoint1, const FVector& lineVec1, const FVector& LinePoint2, const FVector& lineVec2) | FinalNative+2 flags | | 0x91 |
| void ClosestPointsOfLineSegments(const FVector& Line1Start, const FVector& Line1End, const FVector& Line2Start, const FVector& Line2End, const FVector& LinePoint1, const FVector& LinePoint2) | FinalNative+2 flags | | 0x90 |
| bool ClientWindow__GameWindowIsForeGroundInOS() | FinalNative+2 flags | | 0x01 |
| bool CaptureComponent2D_SaveImage(USceneCaptureComponent2D* Target, const FString& ImagePath, const FLinearColor& ClearColour) | FinalNative+2 flags | | 0x29 |
| bool CaptureComponent2D_Project(USceneCaptureComponent2D* Target, const FVector& Location, const FVector2D& OutPixelLocation) | FinalNative+2 flags | | 0x31 |
| bool Capture2D_SaveImage(ASceneCapture2D* Target, const FString& ImagePath, const FLinearColor& ClearColour) | FinalNative+2 flags | | 0x29 |
| bool Capture2D_Project(ASceneCapture2D* Target, const FVector& Location, const FVector2D& OutPixelLocation) | FinalNative+2 flags | | 0x31 |
| void Array_Sort(const TArray<int32>& TargetArray, bool bAscendingOrder, const FName& VariableName) | FinalNative+2 flags | | 0x1C |
| FString AppendMultiple(const FString& A, const FString& B) | FinalNative+2 flags | | 0x30 |
| bool Animation__GetAimOffsetsFromRotation(AActor* AnimBPOwner, const FRotator& TheRotation, const float& Pitch, const float& Yaw) | FinalNative+2 flags | | 0x29 |
| bool Animation__GetAimOffsets(AActor* AnimBPOwner, const float& Pitch, const float& Yaw) | FinalNative+2 flags | | 0x11 |
| APlayerController* Accessor__GetPlayerController(AActor* TheCharacter, const bool& IsValid) | FinalNative+2 flags | | 0x18 |