| void SetReflexMode(const UStreamlineReflexMode& Mode) | FinalNative+2 flags | | 0x01 |
| UStreamlineFeatureSupport QueryReflexSupport() | FinalNative+2 flags | | 0x01 |
| bool IsReflexSupported() | FinalNative+2 flags | | 0x01 |
| float GetRenderLatencyInMs() | FinalNative+2 flags | | 0x04 |
| UStreamlineReflexMode GetReflexMode() | FinalNative+2 flags | | 0x01 |
| float GetGameToRenderLatencyInMs() | FinalNative+2 flags | | 0x04 |
| float GetGameLatencyInMs() | FinalNative+2 flags | | 0x04 |
| UStreamlineReflexMode GetDefaultReflexMode() | FinalNative+2 flags | | 0x01 |