| TArray<AThreatAwarenessActor*> GetThreatsFromLocationBeyondRadius(const TArray<AThreatAwarenessActor*>& InThreats, const FVector& Location, float minDistance) | FinalNative+2 flags | | 0x40 |
| void GetThreatsForLocation(const TArray<AThreatAwarenessActor*>& OutThreats, const FVector& Location, float minDistance, bool bRequireLOS, const FName& RoomName) | FinalNative+1 flags | | 0x38 |
| AThreatAwarenessActor* GetNearestLowestThreat(const TArray<AThreatAwarenessActor*>& InThreats, const FVector& Location) | FinalNative+2 flags | | 0x30 |
| AThreatAwarenessActor* GetNearestHighestThreat(const TArray<AThreatAwarenessActor*>& InThreats, const FVector& Location) | FinalNative+2 flags | | 0x30 |
| AThreatAwarenessActor* GetFurthestHighestThreat(const TArray<AThreatAwarenessActor*>& InThreats, const FVector& Location, float minDistance) | FinalNative+2 flags | | 0x38 |