| 0x04 | RosterSize | int32 | 7 flags | 7 |
| 0x04 | NumRecruitableCharacters | int32 | 7 flags | 3 |
| 0x10 | AdditionalRosterSlots | TArray<int32> | 4 flags | [5 items] |
| 0x04 | MaximumStartingStress | float | 7 flags | 0.2 |
| 0x0054 | 0x04 | padding / unreflected |
| 0x10 | AvailableTraits | TArray<FRosterTraitEntry> | 4 flags | [14 items] |
| 0x04 | MissionsUntilTraitUnlockable | int32 | 7 flags | 2 |
| 0x006C | 0x04 | padding / unreflected |
| 0x28 | EventData | TSoftObjectPtr<URosterEventData> | 5 flags | <SoftObjectProperty> |
| 0x04 | DeathChance | float | 7 flags | 0.5 |
| 0x04 | MaxIncapacitationTime | int32 | 7 flags | 3 |
| 0x04 | MaxStressWhenIncapacitated | float | 7 flags | 0.9 |
| 0x04 | MaxOfficersFiredAtOnce | int32 | 7 flags | 1 |
| 0x04 | StressGainForOfficerFired | float | 7 flags | 0.15 |
| 0x04 | MaxStressForOfficerFired | float | 7 flags | 0.9 |
| 0x04 | StressGainForOfficerKilled | float | 7 flags | 0.2 |
| 0x04 | StressGainForPlayerKilled | float | 7 flags | 0.15 |
| 0x04 | StressGainForExfil | float | 7 flags | 0.05 |
| 0x04 | StressGainForActiveShooterExfil | float | 7 flags | 0.25 |
| 0x04 | StressGainForOfficerNotExfil | float | 7 flags | 0.5 |
| 0x04 | StressGainForFriendlyKilledByPlayer | float | 7 flags | 0.05 |
| 0x04 | StressGainForFriendlyKilledByPlayerBase | float | 7 flags | 3 |
| 0x04 | MinBaseStressGainForKill | float | 7 flags | 0.04 |
| 0x04 | MaxBaseStressGainForKill | float | 7 flags | 0.08 |
| 0x04 | StressMultiplierForKillInstigator | float | 7 flags | 1.3 |
| 0x04 | StressMultiplierForCivilianKill | float | 7 flags | 2 |
| 0x04 | StressLossForCivilianArrest | float | 7 flags | 0.03 |
| 0x04 | StressLossForSuspectArrest | float | 7 flags | 0.08 |
| 0x04 | PassiveStressLoss | float | 7 flags | 0.125 |
| 0x04 | MaxCharactersInTherapy | int32 | 7 flags | 3 |
| 0x04 | MinimumStressForTherapy | float | 7 flags | 0.5 |
| 0x04 | TherapistTimeScale | float | 7 flags | 2 |
| 0x00F4 | 0x04 | unreflected bytes to end of URosterManagerSettings |