Zdexby TheHolyOneZ
5,221 classes
Class

AReadyOrNotPlayerCameraManager

: APlayerCameraManager : AActor : UObject
/Script/ReadyOrNot.ReadyOrNotPlayerCameraManager 0x23C0 (9,152 B) align 16 inherited 0x23C0 vtable /Script/ReadyOrNot
0x00x23C0

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from APlayerCameraManager 31
OffsetSizeNameTypeFlagsDefault
0x08PCOwnerAPlayerController*Transient+5 flagsnullptr
0x08TransformComponentUSceneComponent*11 flags/Script/Engine.Default__PlayerCameraManager.TransformCompon…
0x02B00x08padding / unreflected
0x04DefaultFOVfloat7 flags90
0x02BC0x04padding / unreflected
0x04DefaultOrthoWidthfloat7 flags512
0x02C40x04padding / unreflected
0x04DefaultAspectRatiofloat7 flags1.33333
0x02CC0x64padding / unreflected
0x7E0ViewTargetFTViewTargetTransient+1 flags{Target=nullptr, POV={Location={X=0, Y=0, Z=0}, Rotation={P…
0x7E0PendingViewTargetFTViewTargetTransient+1 flags{Target=nullptr, POV={Location={X=0, Y=0, Z=0}, Rotation={P…
0x12F00x30padding / unreflected
0x7D0CameraCachePrivateFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x7D0LastFrameCameraCachePrivateFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x10ModifierListTArray<UCameraModifier*>TransientProtected+3 flags[]
0x10DefaultModifiersTArray<TSubclassOf<UCameraModifier>>7 flags[1 item]
0x04FreeCamDistancefloat7 flags256
0x22E40x04padding / unreflected
0x18FreeCamOffsetFVector7 flags{X=0, Y=0, Z=0}
0x18ViewTargetOffsetFVector7 flags{X=0, Y=0, Z=0}
0x10OnAudioFadeChangeEventFMulticastScriptDelegateTransient+4 flags<delegate>
0x23280x18padding / unreflected
0x10CameraLensEffectsTArray<TScriptInterface<ICameraLensEffectInterface>>TransientProtected+3 flags[]
0x08CachedCameraShakeModUCameraModifier_CameraShake*TransientProtected+5 flagsnullptr
0x10PostProcessBlendCacheTArray<FPostProcessSettings>TransientProtected+2 flags[]
0x23680x20padding / unreflected
0x08AnimCameraActorACameraActor*TransientProtected+5 flagsnullptr
0x01bIsOrthographic : 1bit 0bool5 flagsfalse
0x01bDefaultConstrainAspectRatio : 1bit 1bool5 flagsfalse
0x01bClientSimulatingViewTarget : 1bit 6bool5 flagsfalse
0x01bUseClientSideCameraUpdates : 1bit 7bool6 flagstrue
0x01bGameCameraCutThisFrame : 1bit 2boolTransient+5 flagsfalse
0x23920x02padding / unreflected
0x04ViewPitchMinfloat7 flags-89.9
0x04ViewPitchMaxfloat7 flags89.9
0x04ViewYawMinfloat7 flags0
0x04ViewYawMaxfloat7 flags359.999
0x04ViewRollMinfloat7 flags-89.9
0x04ViewRollMaxfloat7 flags89.9
0x23AC0x04padding / unreflected
0x04ServerUpdateCameraTimeoutfloat6 flags2
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.