| float WrapAngleIfOutOfBounds(float Angle, float MinBounds, float MaxBounds) | FinalNative+2 flags | | 0x10 |
| float KeepAngleBelow360(float Angle) | FinalNative+2 flags | | 0x08 |
| float KeepAngleAbove0(float Angle) | FinalNative+2 flags | | 0x08 |
| float GetLastKeyTime_FloatCurve(FRuntimeFloatCurve& InCurve) | FinalNative+2 flags | | 0x8C |
| FVector GenerateRandomLocationOnSphere(const FVector& Origin, float Radius) | FinalNative+2 flags | | 0x38 |
| FVector2D CalculatePositionOnEllipse(const FVector2D& Origin, float RadiusX, float RadiusY, float Angle) | FinalNative+2 flags | | 0x30 |
| FVector2D CalculatePositionOnCircle(const FVector2D& Origin, float Radius, float Angle) | FinalNative+2 flags | | 0x28 |
| FVector CalculateLocationOnSphere(const FVector& Origin, float Radius, float Angle, float Phi) | FinalNative+2 flags | | 0x40 |