| void SetMaxPlayers(UObject* WorldContextObject, int32 InMaxPlayers) | FinalNative+2 flags | | 0x0C |
| bool IsValidUniqueNetID(APlayerController* InPlayerController) | FinalNative+2 flags | | 0x09 |
| bool IsValidBPUniqueNetID(const FBPUniqueNetId& UniqueNetId) | FinalNative+2 flags | | 0x21 |
| bool IsPlayerBlocked(UObject* WorldContextObject, const FString& UniqueNetIdStr) | FinalNative+2 flags | | 0x19 |
| void GetUniqueNetIDString(APlayerController* InPlayerController, const FString& OutString) | FinalNative+2 flags | | 0x18 |
| int32 GetMaxPlayers(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| bool EqualUniqueNetID(FBPUniqueNetId& A, FBPUniqueNetId& B) | FinalNative+2 flags | | 0x41 |
| bool CanChangeMutedState(UObject* WorldContextObject, const FString& UniqueNetId) | FinalNative+2 flags | | 0x19 |
| FString BPUniqueNetIDToString(const FBPUniqueNetId& UniqueNetId) | FinalNative+2 flags | | 0x30 |