| void UpdateDifficultyInRelevantSaveFiles() | FinalNative+1 flags | | 0x00 |
| bool SetDifficulty(const FGameplayTag& InDifficulty, bool bUpdateRelevantSaveFiles, bool bForce) | FinalNative+1 flags | | 0x0B |
| void SetDifficultiesToSearchFor(const TArray<FGameplayTag>& SearchDifficulties) | FinalNative+1 flags | | 0x10 |
| void OnDifficultyUpdated__DelegateSignature() | Public | | 0x00 |
| TArray<FGameplayTag> GetOrderedDifficulties(bool bIncludeHidden) | FinalNative+1 flags | | 0x18 |
| TArray<FGameplayTag> GetDifficultiesToSearchFor() | FinalNative+1 flags | | 0x10 |
| FGameplayTag GetCurrentDifficulty() | FinalNative+1 flags | | 0x08 |
| void DumpToFile() | FinalNative+1 flags | | 0x00 |