Zdexby TheHolyOneZ
5,221 classes
Class

UDifficultySubsystem

: UEngineSubsystem : UDynamicSubsystem : USubsystem : UObject
/Script/ReadyOrNot.DifficultySubsystem 0x0118 (280 B) align 8 inherited 0x0030 vtable /Script/ReadyOrNot
0x00x0118

Members 3

OffsetSizeNameTypeFlagsDefault
0x00300x70padding / unreflected
0x50DifficultyDataMapTMap<FGameplayTag, FDifficultyData>3 flags<TMap>
0x08CurrentDifficultyFGameplayTag5 flags{TagName=None}
0x00F80x10padding / unreflected
0x10OnDifficultyUpdatedFMulticastScriptDelegate4 flags<delegate>

Functions 8

SignatureFlagsNativeParams
void UpdateDifficultyInRelevantSaveFiles()FinalNative+1 flags0x00
bool SetDifficulty(const FGameplayTag& InDifficulty, bool bUpdateRelevantSaveFiles, bool bForce)FinalNative+1 flags0x0B
void SetDifficultiesToSearchFor(const TArray<FGameplayTag>& SearchDifficulties)FinalNative+1 flags0x10
void OnDifficultyUpdated__DelegateSignature()Public0x00
TArray<FGameplayTag> GetOrderedDifficulties(bool bIncludeHidden)FinalNative+1 flags0x18
TArray<FGameplayTag> GetDifficultiesToSearchFor()FinalNative+1 flags0x10
FGameplayTag GetCurrentDifficulty()FinalNative+1 flags0x08
void DumpToFile()FinalNative+1 flags0x00