Zdexby TheHolyOneZ
5,221 classes
Class

ADestructibleVehicle

: AActor : UObject
/Script/ReadyOrNot.DestructibleVehicle 0x0470 (1,136 B) align 8 inherited 0x02A0 vtable /Script/ReadyOrNot
0x00x0470

Members 51

OffsetSizeNameTypeFlagsDefault
0x01bComplexVehiclebool6 flagstrue
0x01bLightsOnbool6 flagsfalse
0x02A20x06padding / unreflected
0x08BodyImpactEventUFMODEvent*6 flagsnullptr
0x08BodyBreakEventUFMODEvent*6 flagsnullptr
0x04ChanceToCauseAlarmOnDamagefloat6 flags1
0x04AlarmPlayLengthfloat6 flags30
0x04AlarmHeadLightsFlashIntervalfloat6 flags1
0x04ChanceToCauseAirbagToDeployOnDamagefloat6 flags1
0x08AirbagParticleUParticleSystem*6 flagsnullptr
0x08AirbagEventUFMODEvent*6 flagsnullptr
0x04GlassHealthfloat6 flags150
0x04GlassDamageToApplyfloat6 flags1000
0x10RandomShatteredGlassMaterialTArray<UMaterialInstance*>4 flags[]
0x08GlassImpactEventUFMODEvent*6 flagsnullptr
0x08GlassBreakEventUFMODEvent*6 flagsnullptr
0x04RollAmountOnTireDamagefloat6 flags2
0x04PitchAmountOnTireDamagefloat6 flags2
0x04SinkAmountOnTireDamagefloat6 flags-2
0x04TireDeflationInterpSpeedfloat6 flags0.25
0x08TireDeflateEventUFMODEvent*6 flagsnullptr
0x08FlatTireMeshUStaticMesh*7 flagsnullptr
0x01bUseSimplifiedLightsbool6 flagsfalse
0x03210x07padding / unreflected
0x08SimplifiedLightsOnMaterialUMaterialInstance*6 flagsnullptr
0x08SimplifiedLightsOffMaterialUMaterialInstance*6 flagsnullptr
0x08FrontLightsOnMaterialUMaterialInstance*6 flagsnullptr
0x08FrontLightsOffMaterialUMaterialInstance*6 flagsnullptr
0x08RearLightsOnMaterialUMaterialInstance*6 flagsnullptr
0x08RearLightsOffMaterialUMaterialInstance*6 flagsnullptr
0x04SimplifiedLightsMaterialIndexint326 flags0
0x04FrontLeftLightsMaterialIndexint326 flags0
0x04FrontRightLightsMaterialIndexint326 flags0
0x04RearLightsMaterialIndexint326 flags0
0x03680x34padding / unreflected
0x01bLeftLightDestroyedbool5 flagsfalse
0x01bRightLightDestroyedbool5 flagsfalse
0x01bFrontLeftTireDestroyedboolNet+5 flagsfalse
0x01bFrontRightTireDestroyedboolNet+5 flagsfalse
0x01bRearLeftTireDestroyedboolNet+5 flagsfalse
0x01bRearRightTireDestroyedboolNet+5 flagsfalse
0x03A20x06padding / unreflected
0x50GlassHealthMapTMap<UDestructibleVehicleGlassComponent*, float>2 flags<TMap>
0x03F80x18padding / unreflected
0x08CarBodyUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.CarBody
0x08AirBagUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.AirBag
0x08AirBagEffectsUArrowComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.AirBagEffec…
0x08FrontLeftTireUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.FrontLeftTy…
0x08FrontRightTireUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.FrontRightT…
0x08RearLeftTireUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.RearLeftTyre
0x08RearRightTireUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.RearRightTy…
0x08LeftLightCollisionUSphereComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.LeftLightCo…
0x08RightLightCollisionUSphereComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.RightLightC…
0x08LeftHeadLightUSpotLightComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.LeftHeadLig…
0x08RightHeadLightUSpotLightComponent*12 flags/Script/ReadyOrNot.Default__DestructibleVehicle.RightHeadLi…
0x08AlarmAudioUFMODAudioComponent*11 flags/Script/ReadyOrNot.Default__DestructibleVehicle.AlarmAudio
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 8

SignatureFlagsNativeParams
void StopCarAlarm()FinalNative+1 flags0x00
void Multicast_ShatterGlass(UDestructibleVehicleGlassComponent* Glass)FinalNative+2 flags0x08
void Multicast_PlayTireDestroyedEffects(UStaticMeshComponent* TireMesh)FinalNative+2 flags0x08
void Multicast_PlayAudioEvent(UFMODEvent* Event, const FVector_NetQuantize& Location)FinalNative+2 flags0x20
void Multicast_DeployCarFeatures(bool bAirbag, bool bCarAlarm, bool bDisableLeftLight, bool bDisableRightLight)FinalNative+2 flags0x04
void Multicast_BreakGlass(UDestructibleVehicleGlassComponent* Glass)FinalNative+2 flags0x08
void Multicast_BreakBodyPart(UDestructibleVehicleBodyPart* BodyPart)FinalNative+2 flags0x08
void FlashHeadLights()FinalNative+1 flags0x00