Zdexby TheHolyOneZ
5,221 classes
Class

AConversationVolume

: AVolume : ABrush : AActor : UObject
/Script/ReadyOrNot.ConversationVolume 0x0458 (1,112 B) align 8 inherited 0x02D8 vtable /Script/ReadyOrNot
0x00x0458

Members 25

OffsetSizeNameTypeFlagsDefault
0x10SpeakersTArray<FConversationSpeakerDef>4 flags[]
0x10LinesTArray<FConversationLine>3 flags[]
0x08ReferenceTagFName6 flagsNone
0x01bPlayOncebool6 flagstrue
0x01bInterruptiblebool6 flagstrue
0x01bIsPlayingbool7 flagsfalse
0x01bTriggerOnAllEnterbool6 flagsfalse
0x04TriggerDelayfloat6 flags0
0x01bCanPlayDuringCombatbool6 flagsfalse
0x03090x03padding / unreflected
0x04TimeSinceCombatfloat6 flags2
0x01bSingleplayerOnlybool6 flagsfalse
0x01bIsMultiplayerOnlybool6 flagsfalse
0x01bTriggerOnObjectiveStatusbool6 flagsfalse
0x03130x05padding / unreflected
0x10ObjectiveTriggersTArray<FObjectiveTrigger>3 flags[]
0x01bHasTriggeredbool7 flagsfalse
0x01bDeleteOtherVolumesWithSameTagbool6 flagsfalse
0x032A0x06padding / unreflected
0x50DeletionTagsTSet<FName>2 flags<TSet>
0x10EntryOrder_SWATTArray<TWeakObjectPtr<AActor>>3 flags[]
0x10EntryOrder_CivilianTArray<TWeakObjectPtr<AActor>>3 flags[]
0x10EntryOrder_SuspectTArray<TWeakObjectPtr<AActor>>3 flags[]
0x10EntryOrder_PlayerTArray<TWeakObjectPtr<AActor>>3 flags[]
0x50OverlappingActorsTSet<TWeakObjectPtr<AActor>>2 flags<TSet>
0x04100x10padding / unreflected
0x10OnConversationFinishedFMulticastScriptDelegate4 flags<delegate>
0x10OnConversationStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnConversationStoppedFMulticastScriptDelegate4 flags<delegate>
0x04500x08unreflected bytes to end of AConversationVolume
Inherited from ABrush 11
OffsetSizeNameTypeFlagsDefault
0x01BrushTypeEBrushType6 flagsBrush_Default
0x02A10x03padding / unreflected
0x04BrushColorFColor5 flags{B=0, G=0, R=0, A=0}
0x04PolyFlagsint325 flags0
0x01bColored : 1bit 0bool3 flagsfalse
0x01bSolidWhenSelected : 1bit 1bool3 flagsfalse
0x01bPlaceableFromClassBrowser : 1bit 2bool3 flagsfalse
0x01bNotForClientOrServer : 1bit 3bool3 flagsfalse
0x02AD0x03padding / unreflected
0x08BrushUModel*8 flagsnullptr
0x08BrushComponentUBrushComponent*11 flags/Script/Engine.Default__Brush.BrushComponent0
0x01bInManipulation : 1bit 0bool3 flagsfalse
0x02C10x07padding / unreflected
0x10SavedSelectionsTArray<FGeomSelection>2 flags[]
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 8

SignatureFlagsNativeParams
bool TryStartConversation()FinalNative+1 flags0x01
void TriggerConversationVolumesWithTag(const FName& Tag)FinalNative+2 flags0x08
void OnVoiceAudioStopped()FinalNative+1 flags0x00
void OnObjectiveUpdated(AObjective* Objective)FinalNative+1 flags0x08
void Multicast_PlayTOCLine(int32 LineIndex)NativeEvent+1 flags0x04
void Multicast_PlayComponentLine(int32 LineIndex)NativeEvent+1 flags0x04
void Multicast_InterruptConversation(int32 LineIndex)NativeEvent+1 flags0x04
TArray<FName> GetSpeakerNameOptions()FinalNative+1 flags0x10