Zdexby TheHolyOneZ
5,221 classes
Class

UBpVideoSettingsLib

: UBlueprintFunctionLibrary : UObject
/Script/ReadyOrNot.BpVideoSettingsLib 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/ReadyOrNot
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 60

SignatureFlagsNativeParams
bool SupportsRayTracing()FinalNative+2 flags0x01
bool SetWorldDecalEnabled(bool bEnabled, float FadeDistance, float Density)FinalNative+2 flags0x0D
bool SetVSyncEnabled(bool bEnabled)FinalNative+2 flags0x02
bool SetVideoQualitySettings(int32 AntiAliasing, int32 Effects, int32 PostProcess, float ResolutionScaling, int32 Shadow, int32 Texture, int32 ViewDistance, int32 GlobalIllumination, int32 Reflections)FinalNative+2 flags0x25
bool SetScreenResolution(int32 Width, int32 Height, const EWindowMode& NewWindowMode)FinalNative+2 flags0x0A
bool SetReflexLatencyOptions(bool bGameToRenderLatencyEnabled, bool bGameLatencyEnabled, bool bRenderLatencyEnabled)FinalNative+2 flags0x04
bool SetReflexEnabled(uint8 ReflexMode, bool bFlashIndicatorEnabled)FinalNative+2 flags0x03
bool SetRaytracingSettings(bool bRTXEnabled, bool bRTXReflectionsEnabled, bool bRTXShadowsEnabled, bool bRTXAmbientOcclusionEnabled, bool bRTXGlobalIllumination, bool bRTXTranslucency)FinalNative+2 flags0x07
bool SetPerObjectShadowsEnabled(bool bPerObjectShadowsEnabled)FinalNative+2 flags0x02
bool SetOverallVideoQuality(int32 Quality)FinalNative+2 flags0x05
bool SetMotionBlurStrength(float Strength)FinalNative+2 flags0x05
bool SetMotionBlurEnabled(bool bEnabled)FinalNative+2 flags0x02
bool SetInterfaceAspectRatio(float InAspectRatio)FinalNative+2 flags0x05
bool SetGraphicsPresetIndex(int32 GraphicsPresetIndex)FinalNative+2 flags0x05
bool SetFSRQuality(int32 Quality)FinalNative+2 flags0x05
bool SetFrameRateLimit(int32 FrameRateLimit, bool bEnabled)FinalNative+2 flags0x06
bool SetDlssQuality(int32 Quality)FinalNative+2 flags0x05
bool SetDlssFrameGenerationSetting(int32 Setting)FinalNative+2 flags0x05
bool SetDepthofFieldSetting(bool bDoFEnabled)FinalNative+2 flags0x02
bool SaveVideoModeAndQuality()FinalNative+2 flags0x01
bool IsNvidiaReflexEnabled()FinalNative+2 flags0x01
bool IsDLSSFrameGenerationSupported()FinalNative+2 flags0x01
bool GetWorldDecalsEnabled(const bool& bEnabled, const float& FadeDistance, const float& Density)FinalNative+2 flags0x0D
bool GetVSyncEnabled(const bool& bEnabled)FinalNative+2 flags0x02
bool GetViewDistanceQuality(const int32& ViewDistance)FinalNative+2 flags0x05
bool GetVideoQualitySettingsAsString(FText& OverallSetting, FText& AntiAliasing, FText& Effects, FText& PostProcess, FText& Shadow, FText& Texture, FText& ViewDistance, FText& GlobalIllumination, FText& Reflections)FinalNative+2 flags0xD9
bool GetVideoQualitySettings(const int32& AntiAliasing, const int32& Effects, const int32& PostProcess, const float& ResolutionScaling, const int32& Shadow, const int32& Texture, const int32& ViewDistance, const int32& GlobalIllumination, const int32& Reflections)FinalNative+2 flags0x25
bool GetTextureQuality(const int32& Texture)FinalNative+2 flags0x05
bool GetSupportedScreenResolutions(const TArray<FString>& Resolutions)FinalNative+2 flags0x11
bool GetShadowQuality(const int32& Shadow)FinalNative+2 flags0x05
bool GetResolutionScaling(const float& ResolutionScaling)FinalNative+2 flags0x05
bool GetReflexLatencyOptions(const bool& bGameToRenderLatencyEnabled, const bool& bGameLatencyEnabled, const bool& bRenderLatencyEnabled)FinalNative+2 flags0x04
void GetReflexLatency(const bool& bGameToRenderLatencyEnabled, const float& GametoRenderLatency, const bool& bGameLatencyEnabled, const float& GameLatencyInMS, const bool& bRenderLatencyEnabled, const float& RenderLatencyInMS)FinalNative+2 flags0x18
bool GetReflexEnabled(const uint8& ReflexMode, const bool& bFlashIndicatorEnabled)FinalNative+2 flags0x03
bool GetReflectionQuality(const int32& Reflections)FinalNative+2 flags0x05
bool GetRaytracingSettings(const bool& bRTXEnabled, const bool& bRTXReflectionsEnabled, const bool& bRTXShadowsEnabled, const bool& bRTXAmbientOcclusionEnabled, const bool& bRTXGlobalIllumination, const bool& bRTXTranslucency)FinalNative+2 flags0x07
bool GetPostProcessQuality(const int32& PostProcess)FinalNative+2 flags0x05
bool GetPerObjectShadowsEnabled(const bool& bPerObjectShadowsEnabled)FinalNative+2 flags0x02
bool GetOverallVideoQuality(const int32& Quality)FinalNative+2 flags0x05
int32 GetNumDlssQualityOptions()FinalNative+2 flags0x04
bool GetMotionBlurStrength(const float& Strength)FinalNative+2 flags0x05
bool GetMotionBlurEnabled(const bool& bEnabled)FinalNative+2 flags0x02
bool GetInterfaceAspectRatio(const float& OutAspectRatio)FinalNative+2 flags0x05
int32 GetGraphicsPresetIndex()FinalNative+2 flags0x04
bool GetGlobalIlluminationQuality(const int32& GlobalIllumination)FinalNative+2 flags0x05
bool GetFSRQuality(const int32& Quality)FinalNative+2 flags0x05
bool GetFrameRateLimit(const int32& FrameRateLimit, const bool& bEnabled)FinalNative+2 flags0x06
bool GetEffectsQuality(const int32& Effects)FinalNative+2 flags0x05
bool GetDlssQuality(const int32& Quality)FinalNative+2 flags0x05
FText GetDLSSFrameGenerationUnsupportedReason()FinalNative+2 flags0x18
bool GetDlssFrameGenerationSetting(const int32& Setting)FinalNative+2 flags0x05
bool GetDepthOfFieldSetting(const bool& bDoFEnabled)FinalNative+2 flags0x02
FString GetCurrentScreenResolution()FinalNative+2 flags0x10
EWindowMode GetCurrentScreenMode()FinalNative+2 flags0x01
bool GetAntiAliasingQuality(const int32& AntiAliasing)FinalNative+2 flags0x05
FText GenerateQualityString(int32 Quality)FinalNative+2 flags0x20
FText GenerateFSRQualityString(int32 Quality)FinalNative+2 flags0x20
FText GenerateDlssQualityString(int32 Quality)FinalNative+2 flags0x20
void ForceReloadSettings()FinalNative+2 flags0x00
bool ChangeScreenResolution(int32 Width, int32 Height, const EWindowMode& NewWindowMode)FinalNative+2 flags0x0A