| bool SupportsRayTracing() | FinalNative+2 flags | | 0x01 |
| bool SetWorldDecalEnabled(bool bEnabled, float FadeDistance, float Density) | FinalNative+2 flags | | 0x0D |
| bool SetVSyncEnabled(bool bEnabled) | FinalNative+2 flags | | 0x02 |
| bool SetVideoQualitySettings(int32 AntiAliasing, int32 Effects, int32 PostProcess, float ResolutionScaling, int32 Shadow, int32 Texture, int32 ViewDistance, int32 GlobalIllumination, int32 Reflections) | FinalNative+2 flags | | 0x25 |
| bool SetScreenResolution(int32 Width, int32 Height, const EWindowMode& NewWindowMode) | FinalNative+2 flags | | 0x0A |
| bool SetReflexLatencyOptions(bool bGameToRenderLatencyEnabled, bool bGameLatencyEnabled, bool bRenderLatencyEnabled) | FinalNative+2 flags | | 0x04 |
| bool SetReflexEnabled(uint8 ReflexMode, bool bFlashIndicatorEnabled) | FinalNative+2 flags | | 0x03 |
| bool SetRaytracingSettings(bool bRTXEnabled, bool bRTXReflectionsEnabled, bool bRTXShadowsEnabled, bool bRTXAmbientOcclusionEnabled, bool bRTXGlobalIllumination, bool bRTXTranslucency) | FinalNative+2 flags | | 0x07 |
| bool SetPerObjectShadowsEnabled(bool bPerObjectShadowsEnabled) | FinalNative+2 flags | | 0x02 |
| bool SetOverallVideoQuality(int32 Quality) | FinalNative+2 flags | | 0x05 |
| bool SetMotionBlurStrength(float Strength) | FinalNative+2 flags | | 0x05 |
| bool SetMotionBlurEnabled(bool bEnabled) | FinalNative+2 flags | | 0x02 |
| bool SetInterfaceAspectRatio(float InAspectRatio) | FinalNative+2 flags | | 0x05 |
| bool SetGraphicsPresetIndex(int32 GraphicsPresetIndex) | FinalNative+2 flags | | 0x05 |
| bool SetFSRQuality(int32 Quality) | FinalNative+2 flags | | 0x05 |
| bool SetFrameRateLimit(int32 FrameRateLimit, bool bEnabled) | FinalNative+2 flags | | 0x06 |
| bool SetDlssQuality(int32 Quality) | FinalNative+2 flags | | 0x05 |
| bool SetDlssFrameGenerationSetting(int32 Setting) | FinalNative+2 flags | | 0x05 |
| bool SetDepthofFieldSetting(bool bDoFEnabled) | FinalNative+2 flags | | 0x02 |
| bool SaveVideoModeAndQuality() | FinalNative+2 flags | | 0x01 |
| bool IsNvidiaReflexEnabled() | FinalNative+2 flags | | 0x01 |
| bool IsDLSSFrameGenerationSupported() | FinalNative+2 flags | | 0x01 |
| bool GetWorldDecalsEnabled(const bool& bEnabled, const float& FadeDistance, const float& Density) | FinalNative+2 flags | | 0x0D |
| bool GetVSyncEnabled(const bool& bEnabled) | FinalNative+2 flags | | 0x02 |
| bool GetViewDistanceQuality(const int32& ViewDistance) | FinalNative+2 flags | | 0x05 |
| bool GetVideoQualitySettingsAsString(FText& OverallSetting, FText& AntiAliasing, FText& Effects, FText& PostProcess, FText& Shadow, FText& Texture, FText& ViewDistance, FText& GlobalIllumination, FText& Reflections) | FinalNative+2 flags | | 0xD9 |
| bool GetVideoQualitySettings(const int32& AntiAliasing, const int32& Effects, const int32& PostProcess, const float& ResolutionScaling, const int32& Shadow, const int32& Texture, const int32& ViewDistance, const int32& GlobalIllumination, const int32& Reflections) | FinalNative+2 flags | | 0x25 |
| bool GetTextureQuality(const int32& Texture) | FinalNative+2 flags | | 0x05 |
| bool GetSupportedScreenResolutions(const TArray<FString>& Resolutions) | FinalNative+2 flags | | 0x11 |
| bool GetShadowQuality(const int32& Shadow) | FinalNative+2 flags | | 0x05 |
| bool GetResolutionScaling(const float& ResolutionScaling) | FinalNative+2 flags | | 0x05 |
| bool GetReflexLatencyOptions(const bool& bGameToRenderLatencyEnabled, const bool& bGameLatencyEnabled, const bool& bRenderLatencyEnabled) | FinalNative+2 flags | | 0x04 |
| void GetReflexLatency(const bool& bGameToRenderLatencyEnabled, const float& GametoRenderLatency, const bool& bGameLatencyEnabled, const float& GameLatencyInMS, const bool& bRenderLatencyEnabled, const float& RenderLatencyInMS) | FinalNative+2 flags | | 0x18 |
| bool GetReflexEnabled(const uint8& ReflexMode, const bool& bFlashIndicatorEnabled) | FinalNative+2 flags | | 0x03 |
| bool GetReflectionQuality(const int32& Reflections) | FinalNative+2 flags | | 0x05 |
| bool GetRaytracingSettings(const bool& bRTXEnabled, const bool& bRTXReflectionsEnabled, const bool& bRTXShadowsEnabled, const bool& bRTXAmbientOcclusionEnabled, const bool& bRTXGlobalIllumination, const bool& bRTXTranslucency) | FinalNative+2 flags | | 0x07 |
| bool GetPostProcessQuality(const int32& PostProcess) | FinalNative+2 flags | | 0x05 |
| bool GetPerObjectShadowsEnabled(const bool& bPerObjectShadowsEnabled) | FinalNative+2 flags | | 0x02 |
| bool GetOverallVideoQuality(const int32& Quality) | FinalNative+2 flags | | 0x05 |
| int32 GetNumDlssQualityOptions() | FinalNative+2 flags | | 0x04 |
| bool GetMotionBlurStrength(const float& Strength) | FinalNative+2 flags | | 0x05 |
| bool GetMotionBlurEnabled(const bool& bEnabled) | FinalNative+2 flags | | 0x02 |
| bool GetInterfaceAspectRatio(const float& OutAspectRatio) | FinalNative+2 flags | | 0x05 |
| int32 GetGraphicsPresetIndex() | FinalNative+2 flags | | 0x04 |
| bool GetGlobalIlluminationQuality(const int32& GlobalIllumination) | FinalNative+2 flags | | 0x05 |
| bool GetFSRQuality(const int32& Quality) | FinalNative+2 flags | | 0x05 |
| bool GetFrameRateLimit(const int32& FrameRateLimit, const bool& bEnabled) | FinalNative+2 flags | | 0x06 |
| bool GetEffectsQuality(const int32& Effects) | FinalNative+2 flags | | 0x05 |
| bool GetDlssQuality(const int32& Quality) | FinalNative+2 flags | | 0x05 |
| FText GetDLSSFrameGenerationUnsupportedReason() | FinalNative+2 flags | | 0x18 |
| bool GetDlssFrameGenerationSetting(const int32& Setting) | FinalNative+2 flags | | 0x05 |
| bool GetDepthOfFieldSetting(const bool& bDoFEnabled) | FinalNative+2 flags | | 0x02 |
| FString GetCurrentScreenResolution() | FinalNative+2 flags | | 0x10 |
| EWindowMode GetCurrentScreenMode() | FinalNative+2 flags | | 0x01 |
| bool GetAntiAliasingQuality(const int32& AntiAliasing) | FinalNative+2 flags | | 0x05 |
| FText GenerateQualityString(int32 Quality) | FinalNative+2 flags | | 0x20 |
| FText GenerateFSRQualityString(int32 Quality) | FinalNative+2 flags | | 0x20 |
| FText GenerateDlssQualityString(int32 Quality) | FinalNative+2 flags | | 0x20 |
| void ForceReloadSettings() | FinalNative+2 flags | | 0x00 |
| bool ChangeScreenResolution(int32 Width, int32 Height, const EWindowMode& NewWindowMode) | FinalNative+2 flags | | 0x0A |