| void UpdateTurnInPlace(float DeltaTime, bool bAllowTurnInPlace, bool bHoldYawOffset, bool bIsTurnTransitionStateRelevant, bool bClampYawOffset, float YawOffsetLimit, const FRotator& MeshWorldRotation, FAnimTurnInPlaceAnimSet& AnimSet, FAnimTurnInPlaceState& TurnInPlaceState, float TurnInPlaceSpeedMultiplier) | FinalNative+2 flags | | 0xA4 |
| void PostProcessYawOffset(float DeltaSeconds, const float& YawOffset, const float& LastYawOffset, const float& LastPostProcessedYawOffset, const float& TurnAroundTimeToGo, float TurnAroundBlendTime) | FinalNative+2 flags | | 0x18 |