| void CalculateDistanceMatchingStates(float DeltaTime, ACharacter* CurrentCharacter, UCharacterMovementComponent* CurrentMovementComponent, const EDistanceMatchingType& DistanceMatchingCurrentState, FAnimCharacterMovementSnapshot& MovementSnapshot, FAnimCharacterMovementPredictionSnapshot& PredictionSnapshot, UWorld* TargetWorld, float MinPivotAngle, const TArray<AActor*>& ActorsToIgnore, const FVector& LastActorLocation, FCardinalDirectionSnapshot& PivotingCardinalDirSnapShot, FPredictionResult& StartMarker, FPredictionResult& StopMarker, FPredictionResult& PivotMarker, FPredictionResult& TakeOffMarker, FPredictionResult& ApexMarker, FPredictionResult& LandingMarker, const bool& bSMStartRuleset, const bool& bSMStopRuleset, bool bIsAICharacter, bool bShowDebug) | FinalNative+2 flags | | 0x29C |