Zdexby TheHolyOneZ
5,221 classes
Class

UAnimDistanceMatchingLibrary

: UBlueprintFunctionLibrary : UObject
/Script/ReadyOrNot.AnimDistanceMatchingLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/ReadyOrNot
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 2

SignatureFlagsNativeParams
FSequencePlayerReference SetPlayrateToMatchSpeed(FSequencePlayerReference& SequencePlayer, float SpeedToMatch, const FVector2D& PlayRateClamp)FinalNative+2 flags0x38
void CalculateDistanceMatchingStates(float DeltaTime, ACharacter* CurrentCharacter, UCharacterMovementComponent* CurrentMovementComponent, const EDistanceMatchingType& DistanceMatchingCurrentState, FAnimCharacterMovementSnapshot& MovementSnapshot, FAnimCharacterMovementPredictionSnapshot& PredictionSnapshot, UWorld* TargetWorld, float MinPivotAngle, const TArray<AActor*>& ActorsToIgnore, const FVector& LastActorLocation, FCardinalDirectionSnapshot& PivotingCardinalDirSnapShot, FPredictionResult& StartMarker, FPredictionResult& StopMarker, FPredictionResult& PivotMarker, FPredictionResult& TakeOffMarker, FPredictionResult& ApexMarker, FPredictionResult& LandingMarker, const bool& bSMStartRuleset, const bool& bSMStopRuleset, bool bIsAICharacter, bool bShowDebug)FinalNative+2 flags0x29C