| void SetDatabaseToSearch(FMotionMatchingAnimNodeReference& MotionMatchingNode, UPoseSearchDatabase* Database, bool bForceInterruptIfNew) | FinalNative+2 flags | | 0x19 |
| void SetDatabasesToSearch(FMotionMatchingAnimNodeReference& MotionMatchingNode, const TArray<UPoseSearchDatabase*>& Databases, bool bForceInterruptIfNew) | FinalNative+2 flags | | 0x21 |
| void ResetDatabasesToSearch(FMotionMatchingAnimNodeReference& MotionMatchingNode, bool bForceInterrupt) | FinalNative+2 flags | | 0x11 |
| void ForceInterruptNextUpdate(FMotionMatchingAnimNodeReference& MotionMatchingNode) | FinalNative+2 flags | | 0x10 |
| void ConvertToMotionMatchingNodePure(FAnimNodeReference& Node, FMotionMatchingAnimNodeReference& MotionMatchingNode, const bool& Result) | FinalNative+2 flags | | 0x21 |
| FMotionMatchingAnimNodeReference ConvertToMotionMatchingNode(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result) | FinalNative+2 flags | | 0x28 |