| void MarkActorNotInUse(APooledActor* InPooledActor) | FinalNative+2 flags | | 0x08 |
| void MarkActorInUse(APooledActor* InPooledActor) | FinalNative+2 flags | | 0x08 |
| bool IsActorInUse(APooledActor* InPooledActor) | FinalNative+2 flags | | 0x09 |
| int32 GetUnactivePooledActorCount(UObject* WorldContext) | FinalNative+2 flags | | 0x0C |
| int32 GetPooledActorCount(UObject* WorldContext) | FinalNative+2 flags | | 0x0C |
| UObjectPoolBase* GetObjectPool(UObject* WorldContext, const FName& PoolName) | FinalNative+2 flags | | 0x18 |
| int32 GetNumOfObjectPoolsInWorld(UObject* WorldContext) | FinalNative+2 flags | | 0x0C |
| TArray<UObjectPoolBase*> GetAllObjectPools(UObject* WorldContext) | FinalNative+2 flags | | 0x18 |
| TArray<TSubclassOf<UObjectPoolBase>> GetAllObjectPoolClassesFromManager(const FName& ManagerName) | FinalNative+2 flags | | 0x18 |
| int32 GetActivePooledActorCount(UObject* WorldContext) | FinalNative+2 flags | | 0x0C |
| bool DoesObjectPoolExist(const FName& PoolName) | FinalNative+2 flags | | 0x09 |
| void DestroyAllObjectPools() | FinalNative+2 flags | | 0x00 |