| FBlendSpacePlayerReturnValues SetNormalizedTimeByPoseMatching(FAnimUpdateContext& UpdateContext, FBlendSpacePlayerReference& BlendSpacePlayer, float SampleRate, bool bShouldMatchVelocity, bool bUseOnlyHighestWeightedSample, bool bShouldInertiallyBlend, float InertialBlendTime) | FinalNative+2 flags | | 0x48 |
| FBlendSpacePlayerReturnValues SetNormalizedTimeByDistanceMatching(FAnimUpdateContext& UpdateContext, FBlendSpacePlayerReference& BlendSpacePlayer, float MatchingDistance, float PrevNormalizedTime, const FVector2D& PlayRateClamp, const FName& DistanceCurveName, bool bAdvanceTimeNaturally, bool bUseOnlyHighestWeightedSample) | FinalNative+2 flags | | 0x60 |
| FBlendSpacePlayerReference SetNormalizedTime(FBlendSpacePlayerReference& BlendSpacePlayer, float NormalizedTime) | FinalNative+2 flags | | 0x28 |
| FSequenceMatcherReference SetMatchedStartPosition(FSequenceMatcherReference& SequencePlayer, float StartPosition) | FinalNative+2 flags | | 0x28 |
| FSequenceMatcherReference SetMatchedSequence(FSequenceMatcherReference& SequencePlayer, UAnimSequenceBase* Sequence) | FinalNative+2 flags | | 0x28 |
| FSequenceMatcherReference SetMatchedPlayRate(FSequenceMatcherReference& SequencePlayer, float PlayRate) | FinalNative+2 flags | | 0x28 |
| FBlendSpaceMatcherReference SetMatchedBlendSpaceWithInertialBlending(FAnimUpdateContext& UpdateContext, FBlendSpaceMatcherReference& BlendSpaceMatchedPlayer, UBlendSpace* BlendSpace, float BlendTime) | FinalNative+2 flags | | 0x40 |
| FBlendSpaceMatcherReference SetMatchedBlendSpace(FBlendSpaceMatcherReference& BlendSpaceMatchedPlayer, UBlendSpace* BlendSpace) | FinalNative+2 flags | | 0x28 |
| FSequenceMatcherReference SetMatchedAccumulatedTime(FSequenceMatcherReference& SequencePlayer, float Time) | FinalNative+2 flags | | 0x28 |
| FSequencePlayerReturnValues SetExplicitTimeByPoseMatching(FAnimUpdateContext& UpdateContext, FSequencePlayerReference& SequencePlayer, float SampleRate, bool bShouldMatchVelocity, bool bShouldInertiallyBlend, float InertialBlendTime) | FinalNative+2 flags | | 0x48 |
| float GetScaledAccumulatedTime(FBlendSpacePlayerReference& BlendSpacePlayer) | FinalNative+2 flags | | 0x14 |
| float GetMatchingStartPosition(FSequenceMatcherReference& SequencePlayer) | FinalNative+2 flags | | 0x14 |
| float GetMatchingPlayRate(FSequenceMatcherReference& SequencePlayer) | FinalNative+2 flags | | 0x14 |
| bool GetMatchingLoopAnimation(FSequenceMatcherReference& SequencePlayer) | FinalNative+2 flags | | 0x11 |
| UAnimSequenceBase* GetMatchedSequencePure(FSequenceMatcherReference& SequencePlayer) | FinalNative+2 flags | | 0x18 |
| float GetMatchedScaledAccumulatedTime(FBlendSpaceMatcherReference& BlendSpaceMatchedPlayer) | FinalNative+2 flags | | 0x14 |
| float GetMatchedAccumulatedTime(FSequenceMatcherReference& SequencePlayer) | FinalNative+2 flags | | 0x14 |
| void ConvertToMatchedSequencePlayerPure(FAnimNodeReference& Node, FSequenceMatcherReference& SequencePlayer, const bool& bResult) | FinalNative+2 flags | | 0x21 |
| FSequenceMatcherReference ConvertToMatchedSequencePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result) | FinalNative+2 flags | | 0x28 |
| void ConvertToMatchedBlendSpacePlayerPure(FAnimNodeReference& Node, FBlendSpaceMatcherReference& BlendSpaceMatchedPlayer, const bool& Result) | FinalNative+2 flags | | 0x21 |
| FBlendSpaceMatcherReference ConvertToMatchedBlendSpacePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result) | FinalNative+2 flags | | 0x28 |
| float ComputeMatchedPlayRateFromDuration(FSequenceMatcherReference& SequencePlayer, float Duration) | FinalNative+2 flags | | 0x18 |