Zdexby TheHolyOneZ
5,221 classes
Class

UAnimSuiteNodeHelperLibrary

: UBlueprintFunctionLibrary : UObject
/Script/CustomAnimNode.AnimSuiteNodeHelperLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/CustomAnimNode
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 22

SignatureFlagsNativeParams
FBlendSpacePlayerReturnValues SetNormalizedTimeByPoseMatching(FAnimUpdateContext& UpdateContext, FBlendSpacePlayerReference& BlendSpacePlayer, float SampleRate, bool bShouldMatchVelocity, bool bUseOnlyHighestWeightedSample, bool bShouldInertiallyBlend, float InertialBlendTime)FinalNative+2 flags0x48
FBlendSpacePlayerReturnValues SetNormalizedTimeByDistanceMatching(FAnimUpdateContext& UpdateContext, FBlendSpacePlayerReference& BlendSpacePlayer, float MatchingDistance, float PrevNormalizedTime, const FVector2D& PlayRateClamp, const FName& DistanceCurveName, bool bAdvanceTimeNaturally, bool bUseOnlyHighestWeightedSample)FinalNative+2 flags0x60
FBlendSpacePlayerReference SetNormalizedTime(FBlendSpacePlayerReference& BlendSpacePlayer, float NormalizedTime)FinalNative+2 flags0x28
FSequenceMatcherReference SetMatchedStartPosition(FSequenceMatcherReference& SequencePlayer, float StartPosition)FinalNative+2 flags0x28
FSequenceMatcherReference SetMatchedSequence(FSequenceMatcherReference& SequencePlayer, UAnimSequenceBase* Sequence)FinalNative+2 flags0x28
FSequenceMatcherReference SetMatchedPlayRate(FSequenceMatcherReference& SequencePlayer, float PlayRate)FinalNative+2 flags0x28
FBlendSpaceMatcherReference SetMatchedBlendSpaceWithInertialBlending(FAnimUpdateContext& UpdateContext, FBlendSpaceMatcherReference& BlendSpaceMatchedPlayer, UBlendSpace* BlendSpace, float BlendTime)FinalNative+2 flags0x40
FBlendSpaceMatcherReference SetMatchedBlendSpace(FBlendSpaceMatcherReference& BlendSpaceMatchedPlayer, UBlendSpace* BlendSpace)FinalNative+2 flags0x28
FSequenceMatcherReference SetMatchedAccumulatedTime(FSequenceMatcherReference& SequencePlayer, float Time)FinalNative+2 flags0x28
FSequencePlayerReturnValues SetExplicitTimeByPoseMatching(FAnimUpdateContext& UpdateContext, FSequencePlayerReference& SequencePlayer, float SampleRate, bool bShouldMatchVelocity, bool bShouldInertiallyBlend, float InertialBlendTime)FinalNative+2 flags0x48
float GetScaledAccumulatedTime(FBlendSpacePlayerReference& BlendSpacePlayer)FinalNative+2 flags0x14
float GetMatchingStartPosition(FSequenceMatcherReference& SequencePlayer)FinalNative+2 flags0x14
float GetMatchingPlayRate(FSequenceMatcherReference& SequencePlayer)FinalNative+2 flags0x14
bool GetMatchingLoopAnimation(FSequenceMatcherReference& SequencePlayer)FinalNative+2 flags0x11
UAnimSequenceBase* GetMatchedSequencePure(FSequenceMatcherReference& SequencePlayer)FinalNative+2 flags0x18
float GetMatchedScaledAccumulatedTime(FBlendSpaceMatcherReference& BlendSpaceMatchedPlayer)FinalNative+2 flags0x14
float GetMatchedAccumulatedTime(FSequenceMatcherReference& SequencePlayer)FinalNative+2 flags0x14
void ConvertToMatchedSequencePlayerPure(FAnimNodeReference& Node, FSequenceMatcherReference& SequencePlayer, const bool& bResult)FinalNative+2 flags0x21
FSequenceMatcherReference ConvertToMatchedSequencePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result)FinalNative+2 flags0x28
void ConvertToMatchedBlendSpacePlayerPure(FAnimNodeReference& Node, FBlendSpaceMatcherReference& BlendSpaceMatchedPlayer, const bool& Result)FinalNative+2 flags0x21
FBlendSpaceMatcherReference ConvertToMatchedBlendSpacePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result)FinalNative+2 flags0x28
float ComputeMatchedPlayRateFromDuration(FSequenceMatcherReference& SequencePlayer, float Duration)FinalNative+2 flags0x18