| bool ShouldSocketBeConsidered(FUASAimAssistTargetData& TargetData) | FinalNative+1 flags | | 0x11 |
| void SetWeaponBulletSpawnLocation(const FVector& BulletSpawnLocation) | FinalNative+1 flags | | 0x18 |
| void SetWeaponAimPoint(const FVector2D& AimPoint) | FinalNative+1 flags | | 0x10 |
| void SetScopeSizeFactor(float SizeFactor) | FinalNative+1 flags | | 0x04 |
| void SetMouseActive(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetEnableZoneScaling(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetEnableStickiness(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetEnableSnapToTarget(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetEnableMagnetism(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetEnableAutoAim(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetDrawWeights(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetDrawSockets(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetDrawCrosshair(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetDrawCircles(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetDrawAimBox(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetAimAssistDataAsset(UUASAimAssistConfigDataAsset* DataAsset) | FinalNative+1 flags | | 0x08 |
| void OnTargetDestroyed(AActor* DestroyedActor) | FinalNative+1 flags | | 0x08 |
| bool IsAnimationBlocking() | NativePublic | | 0x01 |
| FRotator GetRotationToCrosshairDirection(const FVector& From, const FName& TraceProfileName, float MinDistanceToRotateToTarget, float Distance) | FinalNative+1 flags | | 0x40 |
| bool GetMouseActive() | FinalNative+1 flags | | 0x01 |
| bool GetEnableZoneScaling() | FinalNative+1 flags | | 0x01 |
| bool GetEnableStickiness() | FinalNative+1 flags | | 0x01 |
| bool GetEnableSnapToTarget() | FinalNative+1 flags | | 0x01 |
| bool GetEnableMagnetism() | FinalNative+1 flags | | 0x01 |
| bool GetEnableAutoAim() | FinalNative+1 flags | | 0x01 |
| bool GetDrawWeights() | FinalNative+1 flags | | 0x01 |
| bool GetDrawSockets() | FinalNative+1 flags | | 0x01 |
| bool GetDrawCrosshair() | FinalNative+1 flags | | 0x01 |
| bool GetDrawCircles() | FinalNative+1 flags | | 0x01 |
| bool GetDrawAimBox() | FinalNative+1 flags | | 0x01 |
| FVector2D GetCrosshairPosition() | FinalNative+1 flags | | 0x10 |
| void GetControlMultipliers(const float& Pitch, const float& Yaw) | FinalNative+1 flags | | 0x08 |
| void ExecuteSnapToTarget() | FinalNative+1 flags | | 0x00 |
| void CancelSnapToTarget() | FinalNative+1 flags | | 0x00 |
| float CalculateSocketWeight(FUASAimAssistTargetData& TargetData) | FinalNative+1 flags | | 0x14 |
| float CalculateSocketDistance(FUASAimAssistTargetData& TargetData) | FinalNative+1 flags | | 0x14 |