Zdexby TheHolyOneZ
5,221 classes
Class

UUASAimAssistComponent

: UActorComponent : UObject
/Script/AimAssistSystem.UASAimAssistComponent 0x0270 (624 B) align 8 inherited 0x00A8 vtable /Script/AimAssistSystem
0x00x0270

Members 17

OffsetSizeNameTypeFlagsDefault
0x10OnAimDataAssetChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01bEnableStickinessbool7 flagstrue
0x01bEnableMagnetismbool7 flagstrue
0x01bEnableScalingbool7 flagstrue
0x01bScalingByDPIbool7 flagstrue
0x01bEnableAutoAimbool7 flagstrue
0x01bEnableSnapToTargetbool7 flagstrue
0x01bDrawCirclesboolProtected+6 flagsfalse
0x01bDrawCrosshairboolProtected+6 flagsfalse
0x01bDrawWeightsboolProtected+6 flagsfalse
0x01bDebugOverlayBoxboolProtected+6 flagsfalse
0x01bShowValidTargetSocketsboolProtected+6 flagsfalse
0x01bDebugTargetTracesboolProtected+6 flagsfalse
0x00C40x04padding / unreflected
0x08AimAssistDataAssetUUASAimAssistConfigDataAsset*Protected+7 flagsnullptr
0x08TargetsDetectionProfileNameFNameProtected+7 flagsNone
0x08ObstacleCheckProfileNameFNameProtected+7 flagsNone
0x01bShouldCharactersBlockTraceboolProtected+7 flagsfalse
0x00E10x18Funreflected bytes to end of UUASAimAssistComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00910x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x00930x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 36

SignatureFlagsNativeParams
bool ShouldSocketBeConsidered(FUASAimAssistTargetData& TargetData)FinalNative+1 flags0x11
void SetWeaponBulletSpawnLocation(const FVector& BulletSpawnLocation)FinalNative+1 flags0x18
void SetWeaponAimPoint(const FVector2D& AimPoint)FinalNative+1 flags0x10
void SetScopeSizeFactor(float SizeFactor)FinalNative+1 flags0x04
void SetMouseActive(bool Enable)FinalNative+1 flags0x01
void SetEnableZoneScaling(bool Enable)FinalNative+1 flags0x01
void SetEnableStickiness(bool Enable)FinalNative+1 flags0x01
void SetEnableSnapToTarget(bool Enable)FinalNative+1 flags0x01
void SetEnableMagnetism(bool Enable)FinalNative+1 flags0x01
void SetEnableAutoAim(bool Enable)FinalNative+1 flags0x01
void SetDrawWeights(bool Enable)FinalNative+1 flags0x01
void SetDrawSockets(bool Enable)FinalNative+1 flags0x01
void SetDrawCrosshair(bool Enable)FinalNative+1 flags0x01
void SetDrawCircles(bool Enable)FinalNative+1 flags0x01
void SetDrawAimBox(bool Enable)FinalNative+1 flags0x01
void SetAimAssistDataAsset(UUASAimAssistConfigDataAsset* DataAsset)FinalNative+1 flags0x08
void OnTargetDestroyed(AActor* DestroyedActor)FinalNative+1 flags0x08
bool IsAnimationBlocking()NativePublic0x01
FRotator GetRotationToCrosshairDirection(const FVector& From, const FName& TraceProfileName, float MinDistanceToRotateToTarget, float Distance)FinalNative+1 flags0x40
bool GetMouseActive()FinalNative+1 flags0x01
bool GetEnableZoneScaling()FinalNative+1 flags0x01
bool GetEnableStickiness()FinalNative+1 flags0x01
bool GetEnableSnapToTarget()FinalNative+1 flags0x01
bool GetEnableMagnetism()FinalNative+1 flags0x01
bool GetEnableAutoAim()FinalNative+1 flags0x01
bool GetDrawWeights()FinalNative+1 flags0x01
bool GetDrawSockets()FinalNative+1 flags0x01
bool GetDrawCrosshair()FinalNative+1 flags0x01
bool GetDrawCircles()FinalNative+1 flags0x01
bool GetDrawAimBox()FinalNative+1 flags0x01
FVector2D GetCrosshairPosition()FinalNative+1 flags0x10
void GetControlMultipliers(const float& Pitch, const float& Yaw)FinalNative+1 flags0x08
void ExecuteSnapToTarget()FinalNative+1 flags0x00
void CancelSnapToTarget()FinalNative+1 flags0x00
float CalculateSocketWeight(FUASAimAssistTargetData& TargetData)FinalNative+1 flags0x14
float CalculateSocketDistance(FUASAimAssistTargetData& TargetData)FinalNative+1 flags0x14

Subclasses 1