Zdexby TheHolyOneZ
6,829 classes
/Script/Water.WaterSubsystem 0x01F8 (504 B) align 8 inherited 0x0048 vtable /Script/Water
0x00x01F8

Members 6

OffsetSizeNameTypeFlagsDefault
0x08BuoyancyManagerABuoyancyManager*Transient+6 flagsnullptr
0x10OnCameraUnderwaterStateChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnWaterScalabilityChangedFMulticastScriptDelegate4 flags<delegate>
0x08DefaultRiverMeshUStaticMesh*6 flags/Water/Meshes/RiverMesh.RiverMesh
0x08DefaultLakeMeshUStaticMesh*6 flags/Water/Meshes/LakeMesh.LakeMesh
0x00800x28padding / unreflected
0x08MaterialParameterCollectionUMaterialParameterCollection*6 flagsnullptr
0x00B00x148unreflected bytes to end of UWaterSubsystem

Functions 16

SignatureFlagsNativeParams
void SetOceanFloodHeight(float InFloodHeight)FinalNative+1 flags0x04
void PrintToWaterLog(const FString& Message, bool bWarning)FinalNative+1 flags0x11
bool IsWaterRenderingEnabled()FinalNative+1 flags0x01
bool IsUnderwaterPostProcessEnabled()FinalNative+1 flags0x01
bool IsShallowWaterSimulationEnabled()FinalNative+1 flags0x01
float GetWaterTimeSeconds()FinalNative+1 flags0x04
float GetUnderwaterPreciseTraceDistance()FinalNative+2 flags0x04
float GetUnderwaterCollisionTraceDistance()FinalNative+2 flags0x04
float GetSmoothedWorldTimeSeconds()FinalNative+1 flags0x04
int32 GetShallowWaterSimulationRenderTargetSize()FinalNative+2 flags0x04
int32 GetShallowWaterMaxImpulseForces()FinalNative+2 flags0x04
int32 GetShallowWaterMaxDynamicForces()FinalNative+2 flags0x04
float GetOceanTotalHeight()FinalNative+1 flags0x04
float GetOceanFloodHeight()FinalNative+1 flags0x04
float GetOceanBaseHeight()FinalNative+1 flags0x04
float GetCameraUnderwaterDepth()FinalNative+1 flags0x04