Class
UTriioPSComponent_PlayerHints
: UPlayerStateComponent : UGameFrameworkComponent : UActorComponent : UObject0x00x00E8
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AbilityTagToCheck | FGameplayTag | Protected+5 flags | {TagName=Survivor.Dead} | |
| 0x08 | AbilitySystemComponent | TWeakObjectPtr<UAbilitySystemComponent> | 8 flags | nullptr | |
| 0x00D8 | 0x10 | unreflected bytes to end of UTriioPSComponent_PlayerHints | |||
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0090 | 0x08 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | true | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x00A1 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x00A4 | 0x1D | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnPawnSet(APlayerState* Player, APawn* NewPawn, APawn* OldPawn) | NativeProtected | 0x18 | |
| void OnAbilitySystemComponentInitialized() | FinalNative+1 flags | 0x00 | |
| void OnAbilityEndedInternal(UGameplayAbility* Ability) | FinalNative+1 flags | 0x08 | |
| void HandleHintDismissMessageReceived(const FGameplayTag& MessageTag, FBETHintDisplayInfo& HintDisplayInfo) | FinalNative+1 flags | 0x28 | |
| UAbilitySystemComponent* GetAbilitySystemComponent() | FinalNative+1 flags | 0x08 |