| void ReportLoginFailure(const FString& Provider, int32 LocalUserNum, const FString& RawError, const FString& FriendlyKey, const FString& FriendlyDescription) | FinalNative+1 flags | | 0x48 |
| void ReportLevelCompletion(FGameplayTag& CurrentLevel, FGameplayTag& NextLevel) | FinalNative+1 flags | | 0x10 |
| void ReportGameCompletion() | FinalNative+1 flags | | 0x00 |
| void OnPreClientTravel(const FString& PendingURL, const ETravelType& TravelType, bool bIsSeamlessTravel) | FinalNative+1 flags | | 0x12 |
| void OnNetworkError(const ENetworkFailure& FailureType, const FString& ErrorString) | FinalNative+1 flags | | 0x18 |
| void OnApplicationWillEnterBackground() | FinalNative+1 flags | | 0x00 |
| void OnApplicationHasEnteredForeground() | FinalNative+1 flags | | 0x00 |