Zdexby TheHolyOneZ
6,829 classes
Class

UPoseSearchTrajectoryLibrary

: UBlueprintFunctionLibrary : UObject
/Script/PoseSearch.PoseSearchTrajectoryLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/PoseSearch
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 10

SignatureFlagsNativeParams
void PoseSearchGenerateTransformTrajectoryWithPredictor(const TScriptInterface<IPoseSearchTrajectoryPredictorInterface>& InPredictor, float InDeltaTime, FTransformTrajectory& InOutTrajectory, const float& InOutDesiredControllerYawLastUpdate, FTransformTrajectory& OutTrajectory, float InHistorySamplingInterval, int32 InTrajectoryHistoryCount, float InPredictionSamplingInterval, int32 InTrajectoryPredictionCount)FinalNative+2 flags0x50
void PoseSearchGenerateTransformTrajectory(UObject* InAnimInstance, FPoseSearchTrajectoryData& InTrajectoryData, float InDeltaTime, FTransformTrajectory& InOutTrajectory, const float& InOutDesiredControllerYawLastUpdate, FTransformTrajectory& OutTrajectory, float InHistorySamplingInterval, int32 InTrajectoryHistoryCount, float InPredictionSamplingInterval, int32 InTrajectoryPredictionCount)FinalNative+2 flags0x170
void PoseSearchGeneratePredictorTransformTrajectory(UObject* InPredictor, FPoseSearchTrajectoryData& InTrajectoryData, float InDeltaTime, FTransformTrajectory& InOutTrajectory, const float& InOutDesiredControllerYawLastUpdate, FTransformTrajectory& OutTrajectory, float InHistorySamplingInterval, int32 InTrajectoryHistoryCount, float InPredictionSamplingInterval, int32 InTrajectoryPredictionCount)FinalNative+2 flags0x170
void HandleTransformTrajectoryWorldCollisionsWithGravity(UObject* WorldContextObject, FTransformTrajectory& InTrajectory, const FVector& StartingVelocity, bool bApplyGravity, const FVector& GravityAccel, float FloorCollisionsOffset, FTransformTrajectory& OutTrajectory, FPoseSearchTrajectory_WorldCollisionResults& CollisionResult, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, bool bIgnoreSelf, float MaxObstacleHeight, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime)FinalNative+2 flags0xB4
void HandleTransformTrajectoryWorldCollisions(UObject* WorldContextObject, UAnimInstance* AnimInstance, FTransformTrajectory& InTrajectory, bool bApplyGravity, float FloorCollisionsOffset, FTransformTrajectory& OutTrajectory, FPoseSearchTrajectory_WorldCollisionResults& CollisionResult, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, bool bIgnoreSelf, float MaxObstacleHeight, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime)FinalNative+2 flags0x84
void GetTransformTrajectoryVelocity(FTransformTrajectory& InTrajectory, float Time1, float Time2, const FVector& OutVelocity, bool bExtrapolate)FinalNative+2 flags0x31
FTransform GetTransformTrajectorySampleTransform(FTransformTrajectorySample& InTrajectorySample)FinalNative+2 flags0xA0
void GetTransformTrajectorySampleAtTime(FTransformTrajectory& InTrajectory, float Time, FTransformTrajectorySample& OutTrajectorySample, bool bExtrapolate)FinalNative+2 flags0x61
void GetTransformTrajectoryAngularVelocity(FTransformTrajectory& InTrajectory, float Time1, float Time2, const FVector& OutAngularVelocity, bool bExtrapolate)FinalNative+2 flags0x31
void DrawTransformTrajectory(UObject* WorldContextObject, FTransformTrajectory& InTrajectory, float DebugThickness, float HeightOffset)FinalNative+2 flags0x20