| void SetSeedFromPosition(FPCGPoint& InPoint) | FinalNative+2 flags | | 0xD0 |
| void SetLocalCenter(FPCGPoint& InPoint, const FVector& InLocalCenter) | FinalNative+2 flags | | 0xE8 |
| void SetExtents(FPCGPoint& InPoint, const FVector& InExtents) | FinalNative+2 flags | | 0xE8 |
| void RefreshPCGRuntimeComponent(UPCGComponent* InComponent, bool bFlushCache) | FinalNative+2 flags | | 0x09 |
| FBox GetTransformedBounds(FPCGPoint& InPoint) | FinalNative+2 flags | | 0x108 |
| int64 GetTaskIdWithContext(FPCGBlueprintContextHandle& ContextHandle) | FinalNative+2 flags | | 0x18 |
| int64 GetTaskId(FPCGContext& Context) | FinalNative+2 flags | | 0x260 |
| AActor* GetTargetActorWithContext(FPCGBlueprintContextHandle& ContextHandle, UPCGSpatialData* SpatialData) | FinalNative+2 flags | | 0x20 |
| AActor* GetTargetActor(FPCGContext& Context, UPCGSpatialData* SpatialData) | FinalNative+2 flags | | 0x268 |
| UPCGSettings* GetSettingsWithContext(FPCGBlueprintContextHandle& ContextHandle) | FinalNative+2 flags | | 0x18 |
| UPCGSettings* GetSettings(FPCGContext& Context) | FinalNative+2 flags | | 0x260 |
| FRandomStream GetRandomStreamFromTwoPoints(FPCGPoint& InPointA, FPCGPoint& InPointB, UPCGSettings* OptionalSettings, UPCGComponent* OptionalComponent) | FinalNative+2 flags | | 0x1B8 |
| FRandomStream GetRandomStreamFromPoint(FPCGPoint& InPoint, UPCGSettings* OptionalSettings, UPCGComponent* OptionalComponent) | FinalNative+2 flags | | 0xE8 |
| UPCGComponent* GetOriginalComponentWithContext(FPCGBlueprintContextHandle& ContextHandle) | FinalNative+2 flags | | 0x18 |
| UPCGComponent* GetOriginalComponent(FPCGContext& Context) | FinalNative+2 flags | | 0x260 |
| FVector GetLocalCenter(FPCGPoint& InPoint) | FinalNative+2 flags | | 0xE8 |
| TArray<FPCGLandscapeLayerWeight> GetInterpolatedPCGLandscapeLayerWeights(UObject* WorldContextObject, const FVector& Location) | FinalNative+2 flags | | 0x30 |
| UPCGData* GetInputDataWithContext(FPCGBlueprintContextHandle& ContextHandle) | FinalNative+2 flags | | 0x18 |
| UPCGData* GetInputData(FPCGContext& Context) | FinalNative+2 flags | | 0x260 |
| FVector GetExtents(FPCGPoint& InPoint) | FinalNative+2 flags | | 0xE8 |
| UPCGComponent* GetComponentWithContext(FPCGBlueprintContextHandle& ContextHandle) | FinalNative+2 flags | | 0x18 |
| UPCGComponent* GetComponent(FPCGContext& Context) | FinalNative+2 flags | | 0x260 |
| FBox GetActorLocalBoundsPCG(AActor* InActor, bool bIgnorePCGCreatedComponents) | FinalNative+2 flags | | 0x48 |
| UPCGData* GetActorDataWithContext(FPCGBlueprintContextHandle& ContextHandle) | FinalNative+2 flags | | 0x18 |
| UPCGData* GetActorData(FPCGContext& Context) | FinalNative+2 flags | | 0x260 |
| FBox GetActorBoundsPCG(AActor* InActor, bool bIgnorePCGCreatedComponents) | FinalNative+2 flags | | 0x48 |
| bool FlushPCGCache() | FinalNative+2 flags | | 0x01 |
| UPCGData* DuplicateDataWithContext(UPCGData* InData, FPCGBlueprintContextHandle& ContextHandle, bool bInitializeMetadata) | FinalNative+2 flags | | 0x28 |
| UPCGData* DuplicateData(UPCGData* InData, FPCGContext& Context, bool bInitializeMetadata) | FinalNative+2 flags | | 0x270 |
| UPCGData* CreatePCGDataFromActor(AActor* InActor, bool bParseActor) | FinalNative+2 flags | | 0x18 |
| int32 ComputeSeedFromPosition(const FVector& InPosition) | FinalNative+2 flags | | 0x1C |