Zdexby TheHolyOneZ
6,829 classes
Class

UPCGBlueprintHelpers

: UBlueprintFunctionLibrary : UObject
/Script/PCG.PCGBlueprintHelpers 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/PCG
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 31

SignatureFlagsNativeParams
void SetSeedFromPosition(FPCGPoint& InPoint)FinalNative+2 flags0xD0
void SetLocalCenter(FPCGPoint& InPoint, const FVector& InLocalCenter)FinalNative+2 flags0xE8
void SetExtents(FPCGPoint& InPoint, const FVector& InExtents)FinalNative+2 flags0xE8
void RefreshPCGRuntimeComponent(UPCGComponent* InComponent, bool bFlushCache)FinalNative+2 flags0x09
FBox GetTransformedBounds(FPCGPoint& InPoint)FinalNative+2 flags0x108
int64 GetTaskIdWithContext(FPCGBlueprintContextHandle& ContextHandle)FinalNative+2 flags0x18
int64 GetTaskId(FPCGContext& Context)FinalNative+2 flags0x260
AActor* GetTargetActorWithContext(FPCGBlueprintContextHandle& ContextHandle, UPCGSpatialData* SpatialData)FinalNative+2 flags0x20
AActor* GetTargetActor(FPCGContext& Context, UPCGSpatialData* SpatialData)FinalNative+2 flags0x268
UPCGSettings* GetSettingsWithContext(FPCGBlueprintContextHandle& ContextHandle)FinalNative+2 flags0x18
UPCGSettings* GetSettings(FPCGContext& Context)FinalNative+2 flags0x260
FRandomStream GetRandomStreamFromTwoPoints(FPCGPoint& InPointA, FPCGPoint& InPointB, UPCGSettings* OptionalSettings, UPCGComponent* OptionalComponent)FinalNative+2 flags0x1B8
FRandomStream GetRandomStreamFromPoint(FPCGPoint& InPoint, UPCGSettings* OptionalSettings, UPCGComponent* OptionalComponent)FinalNative+2 flags0xE8
UPCGComponent* GetOriginalComponentWithContext(FPCGBlueprintContextHandle& ContextHandle)FinalNative+2 flags0x18
UPCGComponent* GetOriginalComponent(FPCGContext& Context)FinalNative+2 flags0x260
FVector GetLocalCenter(FPCGPoint& InPoint)FinalNative+2 flags0xE8
TArray<FPCGLandscapeLayerWeight> GetInterpolatedPCGLandscapeLayerWeights(UObject* WorldContextObject, const FVector& Location)FinalNative+2 flags0x30
UPCGData* GetInputDataWithContext(FPCGBlueprintContextHandle& ContextHandle)FinalNative+2 flags0x18
UPCGData* GetInputData(FPCGContext& Context)FinalNative+2 flags0x260
FVector GetExtents(FPCGPoint& InPoint)FinalNative+2 flags0xE8
UPCGComponent* GetComponentWithContext(FPCGBlueprintContextHandle& ContextHandle)FinalNative+2 flags0x18
UPCGComponent* GetComponent(FPCGContext& Context)FinalNative+2 flags0x260
FBox GetActorLocalBoundsPCG(AActor* InActor, bool bIgnorePCGCreatedComponents)FinalNative+2 flags0x48
UPCGData* GetActorDataWithContext(FPCGBlueprintContextHandle& ContextHandle)FinalNative+2 flags0x18
UPCGData* GetActorData(FPCGContext& Context)FinalNative+2 flags0x260
FBox GetActorBoundsPCG(AActor* InActor, bool bIgnorePCGCreatedComponents)FinalNative+2 flags0x48
bool FlushPCGCache()FinalNative+2 flags0x01
UPCGData* DuplicateDataWithContext(UPCGData* InData, FPCGBlueprintContextHandle& ContextHandle, bool bInitializeMetadata)FinalNative+2 flags0x28
UPCGData* DuplicateData(UPCGData* InData, FPCGContext& Context, bool bInitializeMetadata)FinalNative+2 flags0x270
UPCGData* CreatePCGDataFromActor(AActor* InActor, bool bParseActor)FinalNative+2 flags0x18
int32 ComputeSeedFromPosition(const FVector& InPosition)FinalNative+2 flags0x1C