| void SetPolygonVertex(FGeometryScriptSimplePolygon& Polygon, int32 VertexIndex, const FVector2D& Position, const bool& bPolygonIsEmpty) | FinalNative+2 flags | | 0x29 |
| int32 GetPolygonVertexCount(const FGeometryScriptSimplePolygon& Polygon) | FinalNative+2 flags | | 0x14 |
| FVector2D GetPolygonVertex(const FGeometryScriptSimplePolygon& Polygon, int32 VertexIndex, const bool& bPolygonIsEmpty) | FinalNative+2 flags | | 0x28 |
| FVector2D GetPolygonTangent(const FGeometryScriptSimplePolygon& Polygon, int32 VertexIndex, const bool& bPolygonIsEmpty) | FinalNative+2 flags | | 0x28 |
| FBox2D GetPolygonBounds(const FGeometryScriptSimplePolygon& Polygon) | FinalNative+2 flags | | 0x38 |
| double GetPolygonArea(const FGeometryScriptSimplePolygon& Polygon) | FinalNative+2 flags | | 0x18 |
| double GetPolygonArcLength(const FGeometryScriptSimplePolygon& Polygon) | FinalNative+2 flags | | 0x18 |
| void ConvertSplineToPolygon(USplineComponent* Spline, FGeometryScriptSimplePolygon& Polygon, const FGeometryScriptSplineSamplingOptions& SamplingOptions, const EGeometryScriptAxis& DropAxis) | FinalNative+2 flags | | 0x2D |
| TArray<FVector2D> Conv_GeometryScriptSimplePolygonToArrayOfVector2D(const FGeometryScriptSimplePolygon& Polygon) | FinalNative+2 flags | | 0x20 |
| TArray<FVector> Conv_GeometryScriptSimplePolygonToArray(const FGeometryScriptSimplePolygon& Polygon) | FinalNative+2 flags | | 0x20 |
| FGeometryScriptSimplePolygon Conv_ArrayToGeometryScriptSimplePolygon(const TArray<FVector>& PathVertices) | FinalNative+2 flags | | 0x20 |
| FGeometryScriptSimplePolygon Conv_ArrayOfVector2DToGeometryScriptSimplePolygon(const TArray<FVector2D>& PathVertices) | FinalNative+2 flags | | 0x20 |
| int32 AddPolygonVertex(FGeometryScriptSimplePolygon& Polygon, const FVector2D& Position) | FinalNative+2 flags | | 0x24 |