Zdexby TheHolyOneZ
6,829 classes
Class

UGeometryScriptLibrary_SceneUtilityFunctions

: UBlueprintFunctionLibrary : UObject
/Script/GeometryScriptingCore.GeometryScriptLibrary_SceneUtilityFunctions 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/GeometryScriptingCore
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 5

SignatureFlagsNativeParams
void SetComponentMaterialList(UPrimitiveComponent* Component, const TArray<UMaterialInterface*>& MaterialList, UGeometryScriptDebug* Debug)FinalNative+2 flags0x20
void DetermineMeshOcclusion(const TArray<UDynamicMesh*>& SourceMeshes, const TArray<FTransform>& SourceMeshTransforms, const TArray<bool>& OutMeshIsHidden, const TArray<UDynamicMesh*>& TransparentMeshes, const TArray<FTransform>& TransparentMeshTransforms, const TArray<bool>& OutTransparentMeshIsHidden, const TArray<UDynamicMesh*>& OccludeMeshes, const TArray<FTransform>& OccludeMeshTransforms, FGeometryScriptDetermineMeshOcclusionOptions& OcclusionOptions, UGeometryScriptDebug* Debug)FinalNative+2 flags0x98
UDynamicMeshPool* CreateDynamicMeshPool()FinalNative+2 flags0x08
UDynamicMesh* CopyMeshFromComponent(USceneComponent* Component, UDynamicMesh* ToDynamicMesh, const FGeometryScriptCopyMeshFromComponentOptions& Options, bool bTransformToWorld, FTransform& LocalToWorld, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0x98
UDynamicMesh* CopyCollisionMeshesFromObject(UObject* FromObject, UDynamicMesh* ToDynamicMesh, bool bTransformToWorld, FTransform& LocalToWorld, const EGeometryScriptOutcomePins& Outcome, bool bUseComplexCollision, int32 SphereResolution, UGeometryScriptDebug* Debug)FinalNative+2 flags0x98