| UDynamicMesh* ApplyUniformTessellation(UDynamicMesh* TargetMesh, int32 TessellationLevel, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x20 |
| UDynamicMesh* ApplySelectiveTessellation(UDynamicMesh* TargetMesh, const FGeometryScriptMeshSelection& Selection, const FGeometryScriptSelectiveTessellateOptions& Options, int32 TessellationLevel, const ESelectiveTessellatePatternType& PatternType, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x38 |
| UDynamicMesh* ApplyPNTessellation(UDynamicMesh* TargetMesh, const FGeometryScriptPNTessellateOptions& Options, int32 TessellationLevel, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x20 |