| UDynamicMesh* SetSculptLayerWeightsArray(UDynamicMesh* TargetMesh, const TArray<double>& Weights, const FGeometryScriptSculptLayerUpdateOptions& Options, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x30 |
| UDynamicMesh* SetSculptLayerWeight(UDynamicMesh* TargetMesh, int32 LayerIndex, double Weight, const FGeometryScriptSculptLayerUpdateOptions& Options, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x30 |
| UDynamicMesh* SetActiveSculptLayer(UDynamicMesh* TargetMesh, int32 LayerIndex, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x20 |
| UDynamicMesh* MergeSculptLayers(UDynamicMesh* TargetMesh, const int32& OutActiveLayer, int32 MergeLayerStart, int32 MergeLayerNum, bool bUseWeights, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x28 |
| TArray<double> GetSculptLayerWeightsArray(UDynamicMesh* TargetMesh) | FinalNative+2 flags | | 0x18 |
| int32 GetNumSculptLayers(UDynamicMesh* TargetMesh) | FinalNative+2 flags | | 0x0C |
| int32 GetActiveSculptLayer(UDynamicMesh* TargetMesh) | FinalNative+2 flags | | 0x0C |
| UDynamicMesh* EnableSculptLayers(UDynamicMesh* TargetMesh, int32 NumLayers, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x20 |
| UDynamicMesh* DiscardSculptLayers(UDynamicMesh* TargetMesh, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x18 |