| UDynamicMesh* GetShortestVertexPath(UDynamicMesh* TargetMesh, int32 StartVertexID, int32 EndVertexID, FGeometryScriptIndexList& VertexIDList, const bool& bFoundErrors, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x40 |
| UDynamicMesh* GetShortestSurfacePath(UDynamicMesh* TargetMesh, int32 StartTriangleID, const FVector& StartBaryCoords, int32 EndTriangleID, const FVector& EndBaryCoords, FGeometryScriptPolyPath& ShortestPath, const bool& bFoundErrors, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x78 |
| UDynamicMesh* CreateSurfacePath(UDynamicMesh* TargetMesh, const FVector& Direction, int32 StartTriangleID, const FVector& StartBaryCoords, float MaxPathLength, FGeometryScriptPolyPath& SurfacePath, const bool& bFoundErrors, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x78 |