| UDynamicMesh* TransferBoneWeightsFromMesh(UDynamicMesh* SourceMesh, UDynamicMesh* TargetMesh, const FGeometryScriptTransferBoneWeightsOptions& Options, const FGeometryScriptMeshSelection& Selection, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x70 |
| UDynamicMesh* SetVertexBoneWeights(UDynamicMesh* TargetMesh, int32 VertexID, const TArray<FGeometryScriptBoneWeight>& BoneWeights, const bool& bIsValidVertexID, const FGeometryScriptBoneWeightProfile& Profile, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x40 |
| UDynamicMesh* SetAllVertexBoneWeights(UDynamicMesh* TargetMesh, const TArray<FGeometryScriptBoneWeight>& BoneWeights, const FGeometryScriptBoneWeightProfile& Profile, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x30 |
| UDynamicMesh* PruneBoneWeights(UDynamicMesh* TargetMesh, const TArray<FName>& BonesToPrune, const FGeometryScriptPruneBoneWeightsOptions& Options, const FGeometryScriptBoneWeightProfile& Profile, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x38 |
| UDynamicMesh* MeshHasBoneWeights(UDynamicMesh* TargetMesh, const bool& bHasBoneWeights, const FGeometryScriptBoneWeightProfile& Profile) | FinalNative+2 flags | | 0x20 |
| UDynamicMesh* MeshCreateBoneWeights(UDynamicMesh* TargetMesh, const bool& bProfileExisted, bool bReplaceExistingProfile, const FGeometryScriptBoneWeightProfile& Profile) | FinalNative+2 flags | | 0x20 |
| UDynamicMesh* MeshCopyBoneWeights(UDynamicMesh* TargetMesh, const bool& bProfileExisted, const FGeometryScriptBoneWeightProfile& TargetProfile, const FGeometryScriptBoneWeightProfile& SourceProfile) | FinalNative+2 flags | | 0x28 |
| UDynamicMesh* GetVertexBoneWeights(UDynamicMesh* TargetMesh, int32 VertexID, const TArray<FGeometryScriptBoneWeight>& BoneWeights, const bool& bHasValidBoneWeights, const FGeometryScriptBoneWeightProfile& Profile) | FinalNative+2 flags | | 0x38 |
| UDynamicMesh* GetRootBoneName(UDynamicMesh* TargetMesh, const FName& BoneName, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x20 |
| UDynamicMesh* GetMaxBoneWeightIndex(UDynamicMesh* TargetMesh, const bool& bHasBoneWeights, const int32& MaxBoneIndex, const FGeometryScriptBoneWeightProfile& Profile) | FinalNative+2 flags | | 0x20 |
| UDynamicMesh* GetLargestVertexBoneWeight(UDynamicMesh* TargetMesh, int32 VertexID, FGeometryScriptBoneWeight& BoneWeight, const bool& bHasValidBoneWeights, const FGeometryScriptBoneWeightProfile& Profile) | FinalNative+2 flags | | 0x28 |
| UDynamicMesh* GetBoneInfo(UDynamicMesh* TargetMesh, const FName& BoneName, const bool& bIsValidBoneName, FGeometryScriptBoneInfo& BoneInfo, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x110 |
| UDynamicMesh* GetBoneIndex(UDynamicMesh* TargetMesh, const FName& BoneName, const bool& bIsValidBoneName, const int32& BoneIndex, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x28 |
| UDynamicMesh* GetBoneChildren(UDynamicMesh* TargetMesh, const FName& BoneName, bool bRecursive, const bool& bIsValidBoneName, const TArray<FGeometryScriptBoneInfo>& ChildrenInfo, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x38 |
| UDynamicMesh* GetAllBonesInfo(UDynamicMesh* TargetMesh, const TArray<FGeometryScriptBoneInfo>& BonesInfo, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x28 |
| UDynamicMesh* DiscardBonesFromMesh(UDynamicMesh* TargetMesh, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x18 |
| UDynamicMesh* CopyBonesFromSkeleton(USkeleton* SourceSkeleton, UDynamicMesh* TargetMesh, const FGeometryScriptCopyBonesFromMeshOptions& Options, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x28 |
| UDynamicMesh* CopyBonesFromMesh(UDynamicMesh* SourceMesh, UDynamicMesh* TargetMesh, const FGeometryScriptCopyBonesFromMeshOptions& Options, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x28 |
| UDynamicMesh* ComputeSmoothBoneWeights(UDynamicMesh* TargetMesh, USkeleton* Skeleton, const FGeometryScriptSmoothBoneWeightsOptions& Options, const FGeometryScriptBoneWeightProfile& Profile, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x38 |
| void BlendBoneWeights(const TArray<FGeometryScriptBoneWeight>& BoneWeightsA, const TArray<FGeometryScriptBoneWeight>& BoneWeightsB, float Alpha, const TArray<FGeometryScriptBoneWeight>& Result, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x40 |