| void SetVectorListItem(FGeometryScriptVectorList& VectorList, int32 Index, const FVector& NewValue, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x31 |
| void SetVectorListComponentsFromUVs(FGeometryScriptVectorList& VectorList, const FGeometryScriptUVList& UVList, int32 UToVectorComponent, int32 VToVectorComponent, const FVector& DefaultVector) | FinalNative+2 flags | | 0x40 |
| void SetVectorListComponentFromScalars(FGeometryScriptVectorList& VectorList, const FGeometryScriptScalarList& ScalarList, int32 VectorComponent, const FVector& DefaultVector) | FinalNative+2 flags | | 0x40 |
| void SetUVListItem(FGeometryScriptUVList& UVList, int32 Index, const FVector2D& NewUV, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x29 |
| void SetUVListComponentFromScalars(FGeometryScriptUVList& UVList, const FGeometryScriptScalarList& ScalarList, int32 UVComponent, const FVector2D& DefaultUV) | FinalNative+2 flags | | 0x38 |
| void SetScalarListItem(FGeometryScriptScalarList& ScalarList, int32 Index, double NewValue, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x21 |
| void SetIndexListItem(FGeometryScriptIndexList& IndexList, int32 Index, int32 NewValue, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x21 |
| void SetColorListItem(FGeometryScriptColorList& ColorList, int32 Index, const FLinearColor& NewColor, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x25 |
| void SetColorListChannelsFromVectors(FGeometryScriptColorList& ColorList, const FGeometryScriptVectorList& VectorList, int32 XToChannelIndex, int32 YToChannelIndex, int32 ZToChannelIndex, const FLinearColor& DefaultColor) | FinalNative+2 flags | | 0x3C |
| void SetColorListChannelsFromUVs(FGeometryScriptColorList& ColorList, const FGeometryScriptUVList& UVList, int32 UToChannelIndex, int32 VToChannelIndex, const FLinearColor& DefaultColor) | FinalNative+2 flags | | 0x38 |
| void SetColorListChannelFromScalars(FGeometryScriptColorList& ColorList, const FGeometryScriptScalarList& ScalarList, int32 ColorChannel, const FLinearColor& DefaultColor) | FinalNative+2 flags | | 0x34 |
| int32 GetVectorListLength(const FGeometryScriptVectorList& VectorList) | FinalNative+2 flags | | 0x14 |
| int32 GetVectorListLastIndex(const FGeometryScriptVectorList& VectorList) | FinalNative+2 flags | | 0x14 |
| FVector GetVectorListItem(const FGeometryScriptVectorList& VectorList, int32 Index, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x30 |
| int32 GetUVListLength(const FGeometryScriptUVList& UVList) | FinalNative+2 flags | | 0x14 |
| int32 GetUVListLastIndex(const FGeometryScriptUVList& UVList) | FinalNative+2 flags | | 0x14 |
| FVector2D GetUVListItem(const FGeometryScriptUVList& UVList, int32 Index, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x28 |
| int32 GetTriangleListLength(const FGeometryScriptTriangleList& TriangleList) | FinalNative+2 flags | | 0x14 |
| int32 GetTriangleListLastTriangle(const FGeometryScriptTriangleList& TriangleList) | FinalNative+2 flags | | 0x14 |
| FIntVector GetTriangleListItem(const FGeometryScriptTriangleList& TriangleList, int32 Triangle, const bool& bIsValidTriangle) | FinalNative+2 flags | | 0x24 |
| int32 GetScalarListLength(const FGeometryScriptScalarList& ScalarList) | FinalNative+2 flags | | 0x14 |
| int32 GetScalarListLastIndex(const FGeometryScriptScalarList& ScalarList) | FinalNative+2 flags | | 0x14 |
| double GetScalarListItem(const FGeometryScriptScalarList& ScalarList, int32 Index, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x20 |
| int32 GetIndexListLength(const FGeometryScriptIndexList& IndexList) | FinalNative+2 flags | | 0x1C |
| int32 GetIndexListLastIndex(const FGeometryScriptIndexList& IndexList) | FinalNative+2 flags | | 0x1C |
| int32 GetIndexListItem(const FGeometryScriptIndexList& IndexList, int32 Index, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x24 |
| int32 GetColorListLength(const FGeometryScriptColorList& ColorList) | FinalNative+2 flags | | 0x14 |
| int32 GetColorListLastIndex(const FGeometryScriptColorList& ColorList) | FinalNative+2 flags | | 0x14 |
| FLinearColor GetColorListItem(const FGeometryScriptColorList& ColorList, int32 Index, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x28 |
| void DuplicateVectorList(const FGeometryScriptVectorList& VectorList, FGeometryScriptVectorList& DuplicateList) | FinalNative+2 flags | | 0x20 |
| void DuplicateUVList(const FGeometryScriptUVList& UVList, FGeometryScriptUVList& DuplicateList) | FinalNative+2 flags | | 0x20 |
| void DuplicateScalarList(const FGeometryScriptScalarList& ScalarList, FGeometryScriptScalarList& DuplicateList) | FinalNative+2 flags | | 0x20 |
| void DuplicateIndexList(const FGeometryScriptIndexList& IndexList, FGeometryScriptIndexList& DuplicateList) | FinalNative+2 flags | | 0x30 |
| void DuplicateColorList(const FGeometryScriptColorList& ColorList, FGeometryScriptColorList& DuplicateList) | FinalNative+2 flags | | 0x20 |
| void ConvertVectorListToArray(const FGeometryScriptVectorList& VectorList, const TArray<FVector>& VectorArray) | FinalNative+2 flags | | 0x20 |
| void ConvertUVListToArray(const FGeometryScriptUVList& UVList, const TArray<FVector2D>& UVArray) | FinalNative+2 flags | | 0x20 |
| void ConvertTriangleListToArray(const FGeometryScriptTriangleList& TriangleList, const TArray<FIntVector>& TriangleArray) | FinalNative+2 flags | | 0x20 |
| void ConvertScalarListToArray(const FGeometryScriptScalarList& ScalarList, const TArray<double>& ScalarArray) | FinalNative+2 flags | | 0x20 |
| void ConvertIndexListToArray(const FGeometryScriptIndexList& IndexList, const TArray<int32>& IndexArray) | FinalNative+2 flags | | 0x28 |
| void ConvertColorListToArray(const FGeometryScriptColorList& ColorList, const TArray<FLinearColor>& ColorArray) | FinalNative+2 flags | | 0x20 |
| void ConvertArrayToVectorList(const TArray<FVector>& VectorArray, FGeometryScriptVectorList& VectorList) | FinalNative+2 flags | | 0x20 |
| void ConvertArrayToUVList(const TArray<FVector2D>& UVArray, FGeometryScriptUVList& UVList) | FinalNative+2 flags | | 0x20 |
| void ConvertArrayToTriangleList(const TArray<FIntVector>& TriangleArray, FGeometryScriptTriangleList& TriangleList) | FinalNative+2 flags | | 0x20 |
| void ConvertArrayToScalarList(const TArray<double>& VectorArray, FGeometryScriptScalarList& ScalarList) | FinalNative+2 flags | | 0x20 |
| void ConvertArrayToIndexList(const TArray<int32>& IndexArray, FGeometryScriptIndexList& IndexList, const EGeometryScriptIndexType& IndexType) | FinalNative+2 flags | | 0x29 |
| void ConvertArrayToColorList(const TArray<FLinearColor>& ColorArray, FGeometryScriptColorList& ColorList) | FinalNative+2 flags | | 0x20 |
| void ClearVectorList(FGeometryScriptVectorList& VectorList, const FVector& ClearValue) | FinalNative+2 flags | | 0x28 |
| void ClearUVList(FGeometryScriptUVList& UVList, const FVector2D& ClearUV) | FinalNative+2 flags | | 0x20 |
| void ClearScalarList(FGeometryScriptScalarList& ScalarList, double ClearValue) | FinalNative+2 flags | | 0x18 |
| void ClearIndexList(FGeometryScriptIndexList& IndexList, int32 ClearValue) | FinalNative+2 flags | | 0x1C |
| void ClearColorList(FGeometryScriptColorList& ColorList, const FLinearColor& ClearColor) | FinalNative+2 flags | | 0x20 |