| void VelocitySpringDampVector2D(const FVector2D& InOutX, const FVector2D& InOutV, const FVector2D& InOutVi, const FVector2D& TargetX, float MaxSpeed, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x4C |
| void VelocitySpringDampVector(const FVector& InOutX, const FVector& InOutV, const FVector& InOutVi, const FVector& TargetX, float MaxSpeed, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x6C |
| void VelocitySpringDampFloat(const float& InOutX, const float& InOutV, const float& InOutVi, float TargetX, float MaxSpeed, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x1C |
| void VelocitySpringCharacterUpdate(const FVector& InOutPosition, const FVector& InOutVelocity, const FVector& InOutVelocityIntermediate, const FVector& InOutAcceleration, const FVector& TargetVelocity, float DeltaTime, float SmoothingTime, float MaxAcceleration) | FinalNative+2 flags | | 0x84 |
| void SpringCharacterUpdate(const FVector& InOutPosition, const FVector& InOutVelocity, const FVector& InOutAcceleration, const FVector& TargetVelocity, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x68 |
| FVector2D DampVector2D(const FVector2D& Value, const FVector2D& Target, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x38 |
| FVector DampVector(const FVector& Value, const FVector& Target, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x50 |
| FRotator DampRotator(const FRotator& Rotation, const FRotator& TargetRotation, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x50 |
| FQuat DampQuat(FQuat& Rotation, FQuat& TargetRotation, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x70 |
| float DampFloat(float Value, float Target, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x14 |
| float DampAngle(float Angle, float TargetAngle, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x14 |
| void CriticalSpringDampVector2D(const FVector2D& InOutX, const FVector2D& InOutV, const FVector2D& TargetX, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x38 |
| void CriticalSpringDampVector(const FVector& InOutX, const FVector& InOutV, const FVector& TargetX, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x50 |
| void CriticalSpringDampRotator(const FRotator& InOutRotation, const FVector& InOutAngularVelocity, const FRotator& TargetRotation, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x50 |
| void CriticalSpringDampQuat(FQuat& InOutRotation, const FVector& InOutAngularVelocity, FQuat& TargetRotation, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x68 |
| void CriticalSpringDampFloat(const float& InOutX, const float& InOutV, const float& TargetX, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x14 |
| void CriticalSpringDampAngle(const float& InOutAngle, const float& InOutAngularVelocity, const float& TargetAngle, float DeltaTime, float SmoothingTime) | FinalNative+2 flags | | 0x14 |
| float ConvertStrengthToSmoothingTime(float Strength) | FinalNative+2 flags | | 0x08 |
| float ConvertSmoothingTimeToStrength(float SmoothingTime) | FinalNative+2 flags | | 0x08 |
| float ConvertSmoothingTimeToHalfLife(float SmoothingTime) | FinalNative+2 flags | | 0x08 |
| float ConvertHalfLifeToSmoothingTime(float HalfLife) | FinalNative+2 flags | | 0x08 |