Zdexby TheHolyOneZ
6,829 classes
Class

UChaosClothAssetInteractor

: UClothingInteractor : UObject
/Script/ChaosClothAssetEngine.ChaosClothAssetInteractor 0x0040 (64 B) align 8 inherited 0x0030 vtable /Script/ChaosClothAssetEngine
0x00x0040

Members 0

OffsetSizeNameTypeFlagsDefault
0x00300x10unreflected bytes to end of UChaosClothAssetInteractor

Functions 30

SignatureFlagsNativeParams
void SetWeightedFloatValue(const FString& PropertyName, int32 LODIndex, const FVector2D& Value)FinalNative+1 flags0x28
void SetWeightedFloatPropertyValue(const FName& PropertyName, int32 LODIndex, const FVector2D& Value)FinalNative+1 flags0x20
void SetVectorValue(const FString& PropertyName, int32 LODIndex, const FVector& Value)FinalNative+1 flags0x30
void SetVectorPropertyValue(const FName& PropertyName, int32 LODIndex, const FVector& Value)FinalNative+1 flags0x28
void SetStringValue(const FString& PropertyName, int32 LODIndex, const FString& Value)FinalNative+1 flags0x28
void SetStringPropertyValue(const FName& PropertyName, int32 LODIndex, const FString& Value)FinalNative+1 flags0x20
void SetLowFloatValue(const FString& PropertyName, int32 LODIndex, float Value)FinalNative+1 flags0x18
void SetLowFloatPropertyValue(const FName& PropertyName, int32 LODIndex, float Value)FinalNative+1 flags0x10
void SetIntValue(const FString& PropertyName, int32 LODIndex, int32 Value)FinalNative+1 flags0x18
void SetIntPropertyValue(const FName& PropertyName, int32 LODIndex, int32 Value)FinalNative+1 flags0x10
void SetHighFloatValue(const FString& PropertyName, int32 LODIndex, float Value)FinalNative+1 flags0x18
void SetHighFloatPropertyValue(const FName& PropertyName, int32 LODIndex, float Value)FinalNative+1 flags0x10
void SetFloatValue(const FString& PropertyName, int32 LODIndex, float Value)FinalNative+1 flags0x18
void SetFloatPropertyValue(const FName& PropertyName, int32 LODIndex, float Value)FinalNative+1 flags0x10
FVector2D GetWeightedFloatValue(const FString& PropertyName, int32 LODIndex, const FVector2D& DefaultValue)FinalNative+1 flags0x38
FVector2D GetWeightedFloatPropertyValue(const FName& PropertyName, int32 LODIndex, const FVector2D& DefaultValue)FinalNative+1 flags0x30
FVector GetVectorValue(const FString& PropertyName, int32 LODIndex, const FVector& DefaultValue)FinalNative+1 flags0x48
FVector GetVectorPropertyValue(const FName& PropertyName, int32 LODIndex, const FVector& DefaultValue)FinalNative+1 flags0x40
FString GetStringValue(const FString& PropertyName, int32 LODIndex, const FString& DefaultValue)FinalNative+1 flags0x38
FString GetStringPropertyValue(const FName& PropertyName, int32 LODIndex, const FString& DefaultValue)FinalNative+1 flags0x30
float GetLowFloatValue(const FString& PropertyName, int32 LODIndex, float DefaultValue)FinalNative+1 flags0x1C
float GetLowFloatPropertyValue(const FName& PropertyName, int32 LODIndex, float DefaultValue)FinalNative+1 flags0x14
int32 GetIntValue(const FString& PropertyName, int32 LODIndex, int32 DefaultValue)FinalNative+1 flags0x1C
int32 GetIntPropertyValue(const FName& PropertyName, int32 LODIndex, int32 DefaultValue)FinalNative+1 flags0x14
float GetHighFloatValue(const FString& PropertyName, int32 LODIndex, float DefaultValue)FinalNative+1 flags0x1C
float GetHighFloatPropertyValue(const FName& PropertyName, int32 LODIndex, float DefaultValue)FinalNative+1 flags0x14
float GetFloatValue(const FString& PropertyName, int32 LODIndex, float DefaultValue)FinalNative+1 flags0x1C
float GetFloatPropertyValue(const FName& PropertyName, int32 LODIndex, float DefaultValue)FinalNative+1 flags0x14
TArray<FName> GetAllPropertyNames(int32 LODIndex)FinalNative+1 flags0x18
TArray<FString> GetAllProperties(int32 LODIndex)FinalNative+1 flags0x18

Used by 2

types with a member, parameter or interface of this type