0x00x00D8
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0030 | 0x08 | padding / unreflected | |||
| 0x10 | Stamina | FGameplayAttributeData | NetRepNotify+3 flags | {BaseValue=0, CurrentValue=0} | |
| 0x10 | MaxStamina | FGameplayAttributeData | NetRepNotify+3 flags | {BaseValue=0, CurrentValue=0} | |
| 0x10 | StaminaRegenRate | FGameplayAttributeData | NetRepNotify+3 flags | {BaseValue=0, CurrentValue=0} | |
| 0x10 | Sanity | FGameplayAttributeData | NetRepNotify+3 flags | {BaseValue=0, CurrentValue=0} | |
| 0x10 | MaxSanity | FGameplayAttributeData | NetRepNotify+3 flags | {BaseValue=0, CurrentValue=0} | |
| 0x10 | SanityDepletionRate | FGameplayAttributeData | NetRepNotify+3 flags | {BaseValue=0, CurrentValue=0} | |
| 0x10 | LookSpeedMultiplier | FGameplayAttributeData | NetRepNotify+3 flags | {BaseValue=0, CurrentValue=0} | |
| 0x10 | MovementSpeedMultiplier | FGameplayAttributeData | NetRepNotify+3 flags | {BaseValue=0, CurrentValue=0} | |
| 0x10 | ReviveDuration | FGameplayAttributeData | NetRepNotify+3 flags | {BaseValue=0, CurrentValue=0} | |
| 0x10 | DownedBlood | FGameplayAttributeData | NetRepNotify+3 flags | {BaseValue=0, CurrentValue=0} | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnRep_StaminaRegenRate(FGameplayAttributeData& OldStaminaRegenRate) | NativeProtected | 0x10 | |
| void OnRep_Stamina(FGameplayAttributeData& OldStamina) | NativeProtected | 0x10 | |
| void OnRep_SanityDepletionRate(FGameplayAttributeData& OldSanityDepletionRate) | NativeProtected | 0x10 | |
| void OnRep_Sanity(FGameplayAttributeData& OldSanity) | NativeProtected | 0x10 | |
| void OnRep_ReviveDuration(FGameplayAttributeData& OldReviveDuration) | NativeProtected | 0x10 | |
| void OnRep_MovementSpeedMultiplier(FGameplayAttributeData& OldMovementSpeedMultiplier) | NativeProtected | 0x10 | |
| void OnRep_MaxStamina(FGameplayAttributeData& OldMaxStamina) | NativeProtected | 0x10 | |
| void OnRep_MaxSanity(FGameplayAttributeData& OnRep_MaxSanity) | NativeProtected | 0x10 | |
| void OnRep_LookSpeedMultiplier(FGameplayAttributeData& OldLookSpeedMultiplier) | NativeProtected | 0x10 | |
| void OnRep_DownedBlood(FGameplayAttributeData& OldDownedBlood) | NativeProtected | 0x10 |