Zdexby TheHolyOneZ
6,829 classes
Class

ULevel232DayNightManager

: UActorComponent : UObject
/Script/BETGame.Level232DayNightManager 0x0150 (336 B) align 8 inherited 0x00C8 vtable /Script/BETGame
0x00x0150

Members 12

OffsetSizeNameTypeFlagsDefault
0x04TimeLimitfloat7 flags600
0x04CurrentDayIndexint32Net+6 flags0
0x04DayAmountint327 flags3
0x04DayCycleWarningTimefloat7 flags10
0x10OnStateTagsChangedFMulticastScriptDelegate4 flags<delegate>
0x00E80x18padding / unreflected
0x01bDebugTimerbool7 flagsfalse
0x01010x07padding / unreflected
0x08QuotaNotMetEffectTSubclassOf<UGameplayEffect>7 flagsnullptr
0x01100x10padding / unreflected
0x04CurrentIntervalStartTimefloatNet+5 flags0
0x04CachedDayIntervalfloatNet+5 flags0
0x01bTimerRunningboolNet+5 flagsfalse
0x01bTimerDisplayPrimedboolNet+5 flagstrue
0x012A0x06padding / unreflected
0x20StateTagsFGameplayTagContainerNetRepNotify+1 flags{GameplayTags=[], ParentTags=[]}
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x08padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x009C0x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagstrue
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00A10x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A40x1Dpadding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 13

SignatureFlagsNativeParams
void StopDayNightTimer()FinalNative+1 flags0x00
void StartDayNightTimer()FinalNative+1 flags0x00
void ResetTimerDisplayToStartTime()FinalNative+1 flags0x00
void RemoveStateTag(const FGameplayTag& Tag)FinalNative+1 flags0x08
void OnRep_StateTags(FGameplayTagContainer& OldStateTags)FinalNative+1 flags0x20
void OnObjectiveStarted()FinalNative+1 flags0x00
bool IsTimerRunning()FinalNative+1 flags0x01
bool HasStateTag(const FGameplayTag& StateTag)FinalNative+1 flags0x09
float GetTimeRemaining()FinalNative+1 flags0x04
FGameplayTagContainer GetStateTags()FinalNative+1 flags0x20
float GetCurrentDayInterval()FinalNative+1 flags0x04
void AddTimeToCurrentDay(float SecondsToAdd)FinalNative+1 flags0x04
void AddStateTag(const FGameplayTag& Tag)FinalNative+1 flags0x08

Used by 2

types with a member, parameter or interface of this type