0x00x0150
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | TimeLimit | float | 7 flags | 600 | |
| 0x04 | CurrentDayIndex | int32 | Net+6 flags | 0 | |
| 0x04 | DayAmount | int32 | 7 flags | 3 | |
| 0x04 | DayCycleWarningTime | float | 7 flags | 10 | |
| 0x10 | OnStateTagsChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x00E8 | 0x18 | padding / unreflected | |||
| 0x01 | bDebugTimer | bool | 7 flags | false | |
| 0x0101 | 0x07 | padding / unreflected | |||
| 0x08 | QuotaNotMetEffect | TSubclassOf<UGameplayEffect> | 7 flags | nullptr | |
| 0x0110 | 0x10 | padding / unreflected | |||
| 0x04 | CurrentIntervalStartTime | float | Net+5 flags | 0 | |
| 0x04 | CachedDayInterval | float | Net+5 flags | 0 | |
| 0x01 | bTimerRunning | bool | Net+5 flags | false | |
| 0x01 | bTimerDisplayPrimed | bool | Net+5 flags | true | |
| 0x012A | 0x06 | padding / unreflected | |||
| 0x20 | StateTags | FGameplayTagContainer | NetRepNotify+1 flags | {GameplayTags=[], ParentTags=[]} | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0090 | 0x08 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | true | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x00A1 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x00A4 | 0x1D | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StopDayNightTimer() | FinalNative+1 flags | 0x00 | |
| void StartDayNightTimer() | FinalNative+1 flags | 0x00 | |
| void ResetTimerDisplayToStartTime() | FinalNative+1 flags | 0x00 | |
| void RemoveStateTag(const FGameplayTag& Tag) | FinalNative+1 flags | 0x08 | |
| void OnRep_StateTags(FGameplayTagContainer& OldStateTags) | FinalNative+1 flags | 0x20 | |
| void OnObjectiveStarted() | FinalNative+1 flags | 0x00 | |
| bool IsTimerRunning() | FinalNative+1 flags | 0x01 | |
| bool HasStateTag(const FGameplayTag& StateTag) | FinalNative+1 flags | 0x09 | |
| float GetTimeRemaining() | FinalNative+1 flags | 0x04 | |
| FGameplayTagContainer GetStateTags() | FinalNative+1 flags | 0x20 | |
| float GetCurrentDayInterval() | FinalNative+1 flags | 0x04 | |
| void AddTimeToCurrentDay(float SecondsToAdd) | FinalNative+1 flags | 0x04 | |
| void AddStateTag(const FGameplayTag& Tag) | FinalNative+1 flags | 0x08 |